# dark paradise simulator (abstract encounters concept) status: conceptual procedurally generated urban nightmares ![[escape-from-la-snake-plisskin-dark paradise.png|300]] image and project name from escape from l.a. (1996) you are pliskin - a tough as nails ex-soldier barely surviving in the abandoned labyrinthine ruins of a future dystopian paradise. explore the densely packed megacity searching for means to escape while enjoying all that may be discovered within **game-system elements for dark paradise featuring the following interactive system elements **+** a true urban survival horror - takes off from the moment they immediately send you back into new york for switching the tape and making the prez look bad **+** the idea of a system with active dynamic shifting _feedback_ loops / sliders / zones (eg skulls / turks / razers / greasers - and the biggest gang the dukes (of new york) **+** the city is a maze and each building a labyrinth - all chock full o nuts **+** in this timeline the president is dead (someone had him for dinner) **+** instakill button aka nice boots - something quick violent and highly effective happens when you push it - often in total fright **+** depending on his flight instincts bob will automatically start to sprint towards the nearest exit **+** the faster you move the more likely you are to trip and fall and the more noise you make **+** no textures no lighting as such **+** possibly voxel based **+** "scaling pov": zooming in and out with your eye implant will physically change the size of your surroundings **+** are you insane (crazy gas) alone with almost everyone else **+** the crazies disgusting hill-have-eyes mutants meets cannibal cultists (condemned: criminal origins) **+** real-time procedurally generated infinite / wraparound megastructure with multiple interconnecting layers **+** true parkour: unique smooth animation and cutting edge path finding enables scrambling over under and _through_ randomly-placed ruins and obstacles - if you can see it you can scramble over it **+** highly modifiable **tools **+** ir & radar specs / titanium machete / compressed-air knife / miniature ap-mines / shuriken / spiked gloves / heavy boots with poisoned toe blade **+** core burner: miniature fusion pistol engine - spins up and fires microscopic aluminium shards in a fine stream at great speeds shredding absolutely anything in it's path only downside is the awful half second pause while it spins up **update patch in a touch of jungian synchronicity strange think is developing in the days of electric sky (now 404) // republic of bob