# often presenting itself as a crude rpg
primarily a point-and-stare style misadventure frequently referencing bad user interface metaphors such as a simulated operating system defying researcher expectations
while predictably dark and mysterious there's often a need to initiate a process which feels like it was not meant to be played - instead minimising the amount of instruction provided once researchers uncover its internal code workings
such systems are often built on familiar interfaces such as 'bad sci fi' so that researchers intuit what to do interacting with pseudocode without direct instruction - bluffy error screens and messages furthering unease
in short toying with systems which it may not be possible to understand - particularly while fully embedded in it
// republic of bob