# voorism in transmissions element 120 mod you decided to conduct a little virtual tourism (voorism) in a neat mod called transmissions element 120 mod for half life 2 by shokunin studios // video here unfortunately andor fortuitously source sdk 2007 was not working as intended and even updating steam to a beta version did little to prevent teh game from repeatedly crashing or load later levels. there were also many missing textures (the by-now classic gmod black & purple checkered textures problem) still one must roll with these things and treat them as an opportunity to engage in other non-official forms of (/meta) play. pressing f12 to take uncompressed screenshots of the environment did not work but luckily the printscreen key was working the resulting images from a single large section of map / level from early on in teh game yeilded some neat looking views of the landscape. after some tweaking of the brightness use of the photo illustration plugin in gimp and a little chromatic aberration the scenes started to display that neat "clean flat dry style" often witnessed in / commonly manifested by source engine but also seen in games like chaser // images here the colors were also modified to a pleasing purple-blue bubblegum tint named "purdle" one small note about the visible mouse cursor since steam's f12 screenshot option was out of order pressing "prtsc" meant that the mouse cursor was visible while initially annoying its embedded in-scene existence was interpreted as a useful means by which viewers and voorists could not become fully absorbed by these images - a symbolic reminder of ir artificiality - perhaps a passing sign of the human factor behind ir capture and artistic presentation if only the aesthetic look & feel of a game were so easily modifiable on the fly according to the imaginative moods of scientists - it would make a cool abstract encounter as defined by robert what // republic of bob