# hashtag askrandy
aliens colonial gamedev parody webcomic
another permanent early access banger from those devs bringing you the best in (the worst of) triple-a digitainment - "aliens: colonial game developer" parody webcomic kit. shout outs to dark horse comics and artist tony akins
re-tint via robert what. 256 colors in gimp. overall flat look a nod to the mighty jim steranko. example back cover blurb for comic
> an ugly job done badly by remarkably ugly people it's just another long day of hard codin crunch for "shake n bake studios" a game development studio owned by hyperleocorp those massive modern masters of raw crapolaware
> watch with all-too believing deadpan horror as this crack team of shay-dee style fly-by-night permanent early access asset-flipping hit-steam-and-run game devs cynically pinch off ir next classic a barely functional fps called "#askrandy" they fret about sales target audiences and argue about (pseudo) aesthetic differences in an insane (gaming) universe constantly fighting ir own (ha! deliberate) software miscreations / monsters from the #gamedev id as they pitch forward ever further into ir own digital void
> a stark heavy handed modern fable about the terrifyingly absurd future-present state of everyday postmodern game development on the outer electronic fringes "#askrandy: aliens colonial game developer" has become a sordid online meditation on the (/apparently still lost) art of industrial interactive entertrainment
// images here
how to use this webcomic kit: as a halo jump-point for your own imagination regarding the strange troubled and contentious (/cultural(tm)) business of game / project research and development
unstable elements for an #askrandy game
how to shake n bake up a quick awful game called (eg) #askrandy
**+** a little researcher roleplay: pretend to cook up a neat little parodic webcomic celebrating the brand
**+** jump on board that ol pre-order hype train and blow that whistle to bullshot-ville
**+** tweak that nostalgia nipple: spout that loose jive about going back to the roots of the franchise etc
**+** make a game that looks as next gen(tm) awesome as (say) skate man intense rescue - but then _shock-horror_ doesn't even begin to reach those lofty graphical / production quality heights once the first gameplay demos come out a year or so later when everyone's supposed to have (paradoxically) forgotten what they're still hyped for
**+** something to do with ethics in game jurnalism (fat chance)
**+** first day dlc / 20gb patch just to get the thing to run
**+** make it cheesy / expensive / quick - before the whole sordid outhouse comes crumbling down around your waxy ears
btw flock that grease weasel pitchford
// republic of bob