# hashtag askrandy aliens colonial gamedev parody webcomic another permanent early access banger from those devs bringing you the best in (the worst of) triple-a digitainment - "aliens: colonial game developer" parody webcomic kit. shout outs to dark horse comics and artist tony akins re-tint via robert what. 256 colors in gimp. overall flat look a nod to the mighty jim steranko. example back cover blurb for comic > an ugly job done badly by remarkably ugly people it's just another long day of hard codin crunch for "shake n bake studios" a game development studio owned by hyperleocorp those massive modern masters of raw crapolaware > watch with all-too believing deadpan horror as this crack team of shay-dee style fly-by-night permanent early access asset-flipping hit-steam-and-run game devs cynically pinch off ir next classic a barely functional fps called "#askrandy" they fret about sales target audiences and argue about (pseudo) aesthetic differences in an insane (gaming) universe constantly fighting ir own (ha! deliberate) software miscreations / monsters from the #gamedev id as they pitch forward ever further into ir own digital void > a stark heavy handed modern fable about the terrifyingly absurd future-present state of everyday postmodern game development on the outer electronic fringes "#askrandy: aliens colonial game developer" has become a sordid online meditation on the (/apparently still lost) art of industrial interactive entertrainment // images here how to use this webcomic kit: as a halo jump-point for your own imagination regarding the strange troubled and contentious (/cultural(tm)) business of game / project research and development unstable elements for an #askrandy game how to shake n bake up a quick awful game called (eg) #askrandy **+** a little researcher roleplay: pretend to cook up a neat little parodic webcomic celebrating the brand **+** jump on board that ol pre-order hype train and blow that whistle to bullshot-ville **+** tweak that nostalgia nipple: spout that loose jive about going back to the roots of the franchise etc **+** make a game that looks as next gen(tm) awesome as (say) skate man intense rescue - but then _shock-horror_ doesn't even begin to reach those lofty graphical / production quality heights once the first gameplay demos come out a year or so later when everyone's supposed to have (paradoxically) forgotten what they're still hyped for **+** something to do with ethics in game jurnalism (fat chance) **+** first day dlc / 20gb patch just to get the thing to run **+** make it cheesy / expensive / quick - before the whole sordid outhouse comes crumbling down around your waxy ears btw flock that grease weasel pitchford // republic of bob