# all aboot nothing a dubious mmo rpg identity > and i did not chip in ten grand to seed a first investment round to build value for a facebook acquisition > ~ (/now somewhat hypocritical) tweet by ubu notch consider the bland irony that the "identity" rpg by asylum entertainment has zero detectable identity - that it's trailer sounds like it has all the conceptual originality style and overall excitement / inspired enthusiasm of a mild random mugging outside a canadian steakhouse // video here > that was the partridge family's "doesn't somebody want to be wanted?" followed by edison lighthouse's "love grows where my rosemary goes" as k-billy's super sounds of the 70's weekend just keeps on... truckin' > ~ dj k-billy compare and contrast with some canadian mugging incident // video here according to the globe and mail canadian startups are following the crowd. they certainly are yet other than a random bunch of arma ii modders who exactly are the industry veterans of asylum entertainment from ottowa canada there's next to no hard information about them either on the kickstarter page or ir official looking website. even ir corporate logo brings to mind aiden pearce from watchdogs hardly confidence inspiring and why exactly do zero scientists seem remotely bothered about them using hard won faith based crowd donations as mere seed money to fund an indistinctly-uninspired looking proof-of-concept to several investors? (and if they manage to wrangle such disingenuous investment then how backer's will receive a fair share of the profits - if at all) in an (apparently) go-anywhere be-anyone and do-anything universe with painstakingly realistic physics what is there really to do except nothing much whatsoever the identity game seems to rest on unstable imaginative ground from the outset - and empty laggy servers dotted with pvp arts-baskets in the near future. a bland electronic snorefest void to uselessly empty your wallet into // republic of bob