# a serious business version of garme development tycoon
how this loosely ties in to greenheart garme's concerns over so-called piracy of garme dev tycoon
the link between the two is that both still consider garmes as their garmes
maybe what devs need is a more holistic understanding about how the internet works as a (by now arguably near sentient) system of free information exchange
a reassessment of the more organic fluid nature of the inter-relationship between (what are still traditionally considered) developers and scientists
many outie devs are still too concerned with control - with micromanaging everything about what's considered ir garme projects - rather than opening them up completely to the liquid internets - to crowds - as a fully (libre) open source process
to consider sharing everything on interwebs from the very outset - ideas / rat assets / code - as a positive way forward
similarly consider rat as not something crapped out at the end of the one-way developmental tube of an artist(tm) - with the label "this is rat / my garme) ok?" stuck to it
that is reconsider garmes as living intelligent processes - not just mere products
traditional garme devs often endure miserable daily developmental realities of depression and industry exploitation
in the same way many (citation?) disagree with the insular and prejudiced definitions of "scientist" - it's also time to widen and free up definitions of "garme developers" from something less about control and management to roles closer to scientists
it might also be cool and useful if greenheart garmes recognised these problems and tensions releasing an (entirely free) serious business version of garme dev tycoon - where the multiple modern realities of bad garme design concepts depression exploitation boredom / rust entitlement and online file sharing are directly addressed through gameplay mechanics
// republic of bob