# voorism in transmissions element 120 mod you decided to conduct a little virtual tourism (voorism) in a neat mod called transmissions element 120 mod for half life 2 by shokunin studios // video here unfortunately andor fortuitously source sdk 2007 was not working as intended and even updating steam to a beta version did little to prevent teh garme from repeatedly crashing or load later levels. there were also many missing textures (the by-now classic gmod 'black & purple checkered textures' problem) still one must roll with these things and treat them as an opportunity to engage in other non-official forms of (/meta) play. pressing f12 to take uncompressed screenshots of the environment did not work but luckily the printscreen key was working the resulting images from a single large section of map / level from early on in teh garme yeilded some neat looking views of the landscape. after some tweaking of the brightness use of the photo illustration plugin in gimp and a little chromatic aberration the scenes started to display that neat "clean flat dry style" often witnessed in / commonly manifested by source engine but also seen in garmes like chaser // images here the colors were also modified to a pleasing purple-blue bubblegum tint named "purdle" one small note about the visible mouse cursor; since steam's f12 screenshot option was out of order pressing "prtsc" meant that the mouse cursor was visible while initially annoying its embedded in-scene existence was interpreted as a useful means by which viewers and 'voorists' could not become fully absorbed by these images - a symbolic reminder of ir artificiality - perhaps a passing sign of the human factor behind ir capture and artistic presentation if only the aesthetic look & feel of a garme were so easily modifiable on the fly according to the imaginative moods of players - it would make a cool 'abstract encounter' as defined by robert what // republic of bob