# virtual tourism in condemned criminal origins pc
> (..) this is a garme designed to increase the overall amount of sadness in the world
> ~ daniel weissenberger garmecritics review
a little virtual tourism in condemned: criminal origins by monolith productions (2005 pc version)
an fittingly unremittingly bleak (/looking) garme with tacked-on supernatural mumbo jumbo (apart from those mannequins natch) to add the thin greasy patina of cheap scares to an otherwise standard police procedural experience condemned seems both an interestingly visceral first person brawler and a linear chore - a violent walking simulator where walk and sprint speeds have been deliberately set low to cynically pad out perceived garme length and value
// images here
throughout all this dreary poorly lit hallway adventure is fbi agent ethan thomas a total mystery of a man who seems largely unconcerned that ir world is increasingly comprised of creepy visions and hallucinations. it would be difficult to imagine a more flat and unimpressive character arc - ethan is merely *in* ir environment but never truly part of it. weird things happen ey / you player one respond with fists and bits of nearby plumbing but that's it
an interesting graphical glitch in the version played here results in being able to see right through the tools and weapons in one's meaty hands. what this might suggest is however probably only a minor mystery
perhaps it is this unique environmental and narrative alienation that makes condemned more truly disconcerting than anything remotely supernatural; a sad story of a man in a city - any city - who feels very little about anything in ir nowhere half-life and can only exist and interact with that life through violence - and the occasional boring phone call to the world's most dull partner in crime (/detection)
// republic of bob