# unconvicted of bad cinematic narrative in thief to consider the dire (ie. cinematic) opening cutscene from thief - developed by eidos montreal and published by square enix wonder how many players immediately chose the "skip" option almost as if all that's needed to make video garmes better is for developers to sprint in every direction *other* than that still being taken by modern garmey garmes like thief the only accurate review score for which is "meh" // image here: thief motion capture: more interesting than thief in which the player's gaze once again falls to a generic expanse of unending brown textured dullness populated by mirthless oh-so serious(tm) character-cliches with all the trite psychological motive of keanu reeves after ir's been blackjacked wonder once more who this badly remade character is - and who on earth they imagine they're talking to as though it's impossible to introduce places and people - simply set the scene - by any other than entirely passive means amusing how the first entirely correct response to garrett's lifeless dribble of expositionary lumpage is a single sleeping npc on a bed scratching ir arts in a display of unimpressed disengagement // republic of bob