# the vacuous cinematic experience of adr1ft aka tell sandra bullock to float back home to consider (one way of interpreting) adr1ft by publisher 505 garmes: an 'immersive first person cinematic experience' fpcx that tells the story of a pointless astronaut in peril paip. floating silently amongst the ripoff movie wreckage of a destroyed sentient alien space station with no memory wnm and a severely damaged eva suit slowly leaking oxygen brain cells and laika's farts - the only survivor struggles to determine the cause of the awesome catastrophic event ace that took the lives of everyone on board (after the dodgy sentient coffee dispenser made by loftleader industries went nova) the player fights to stay alive ftsa by exploring the wreckage for precious ideological resources to booster ir dubious existential position (regarding the whole notion of the cvg cinematic video garme) and overcomes the challenges of an unforgiving environment aue to repair the damaged eev and safely return home(tm) to mom apple pie and the forever hermetically sealed deeply nomadic floating virtual deep space utopia of astral amerika (check those awesome flag physics - don't forget to salute as you drift by john boy) as though this is all anyone needs. talking silently inside your helmet to nobody in particular - and yet still saying only a little // video here on final approach to the real: adr1ft the dirty wash circle between garmes and mainstream big budget (holy-wooden) cinema as once again complete. recycling the unclean air of long unwashed sci fi tropes. in which immersion once again simply means 'an all-too rational brain destroying willingness to fully accept with zero cognitive dissonance the insidious seduction of modern play involving first person cinematic experiences - ir soul sucking ideological conceits' with since adr1ft first floated into the scene like a len's flared lump out of a frozen space toilet first person view as one from behind the cold dead eyes of an undead corpse - in this case a hyperballardian dead astronaut hda - conveniently without a name or face - a useless cypher a pathetic husk of someone else's bad idea drifting forever though the dead (destiny-laden) space of the corporate garming industry's bilious attempt at / vicious parody of imagination the smiling design-by-committee responsible for all modern videographic fun(tm) arms outstretched breathing heavily but always shallow unafraid accepting of all that's laid out before you (but against you) as though expecting to wake up (though good luck with that) you're forever on the verge of touching the (video) real - check out those tasty post-processing effects signifying hyperreality! - but not quite and not just yet. a troubled (all-amerikan) state of permanent suspension between the myth of an action-adventuring self and the constant implied threat of a good time online - the art of space wizards (vimeo 8109207 w=755 h=375) lost in (inner space) - slightly dull satellites of automated love orbiting unknown (yet all too easily understandable) planets of the cinematically projected mass hallucinatory unconscious: because why is it always all about you you you player one - even though / as only the indistinctly non-scientific pseudo-'experience' exists without any body or memory - only plastic hope among the hollow wandering stars (and some sweet dlc if you're unlucky) robert what wishes adam orth every success with adr1ft **update patch** unsurprisingly turns out adr1ft drifts in a paltry manner long lost at hype-sea // republic of bob