# the sisyphean rube goldberg work of infinifactory
infinifactory by zachtronics industries: a little too much like real - useless sisyphean rube goldberg style - work
// video here
how to escape from this sandbox puzzle?
with a delightful art style similar to 0x10c (project trillek) and an interesting if superficial premise about officious and vaguely mangalorian hyper-bureaucratic alien overlords / intergalactic space capitalists infinifactory could have said something - anything whatsoever - interesting and challenging (ie. human) about the anti-nature of our modern grind-for-a-living and its soul crushingly repetitive state of global absurdity
instead much like zachtronics previous garme spacechem the temporary delight had by endless 'finding optimal solutions' is never once overlaid against the (entirely missing) question of why on earth / in space one needs to continually discover them in the first place - for what possible greater (or even immediate) purpose
but - just like minecraft - aren't they using spacechem in schools now to teach programming theory? that's automatically a good thing right? if it's being used in school in an educational context shirley that must be good?
well its good for the economy - whether its good for humans is another question one that being stuck inside an 'infinifactory' mindlessly churning out endless product(tm) unfortunately prevents one from asking. one would like to ask the dead astronauts floating in space nearby but ir voice has been long silenced by the holy all-encompassing manufacturing process
the only and true central product of infinifactory is merely 'buying more copies of infinifactory'. an absurdly passive-aggressive magnus-millisian scale tautology
indeed the only real (ideological) lesson taught by such garmes is less about something as vague as "programming: it's great!" and simply far more about teaching people to be a true 'playa' of garmes - other people's and system's garmes that is
in circumstances like these it helps to be a chicken
// republic of bob