# the null virtual programming language of glitchspace // video here a good potential example of an abstract encounter it's too abstract - cold and indifferent yet the programming interface and virtual programming language 'null' is far more interesting and has much more garmeplay potential than the mirror's edge like space it's able to change the interface could be fully embedded into or as teh garme world space instead of a mere 2d overlay on top of it the objects in this space are too static and offer little visual interest once again what is missing is a sense that the world has its own life momentum and agenda which exists independently of the player its lack of minimal background narrative is also problematic - as are arbitrary notions such as including realistic(tm) gravity imagine how a flying chinese dragon a single balloon or a small bit of graffiti might enhance such a space **update patch** gee somebody must of been listening to thoughtful design suggestions since according to kill screen they've spent 2015 revamping ir garme // republic of bob