# the mass crowdfunding cult psychology of star citizen aka repetitive space injury > this is teh garme that moves as you play ~ band 'x' quoted in less than zero by brett easton ellis consider the troubled mass crowdfunding psychology of "starcitizen" the only real garme going on and that chris roberts is the prime visionary-developer-jesus cult leader come to dimensionally transport ir space faith based follows to a new hot virtual land of pc master race domination backers did not and do not throw vast sums - and continue to throw vast sums - at star citizen because they clearly think or understand it's the best thing since solid cocaine garmeplay butt-plugs rather they idly throw ir overstuffed wallets at the screen when chris robert's smiley face appears on it precisely and simply because everyone everyone else is doing the exact same thing. it's why far more easily pleased eyeballs go to youtube and less to vimeo - it's where the big numbers are - the dubious smell and lure of the crowd consider however star citizen the very definition of amazingly under ambitious middle-of-the-road ultra-generic space hi-jinx copypasta with nary a single original or conceptually engaging idea under its frigid wings. "space" is the new minecraft clone. everyone's getting into space - both players and devs - because space seems as infinite as the wide-eye'd greed of modern developers and perfectly symbolizes an endlessly expansionist colonial capitalism a 'loveable rogue' who makes ir way across the crowdfunding galaxy (milking whales as ey goes)? sounds like mr. roberts has found ir slick niche - shovelling cold cash into the deafening silence at the dead mechanical heart of ir cheesy big schoolkid project the explicitly stated central (surface) narrative of the ideological garme called star citizen: a deep seated psychological need to be willingly overcome by allegedly 'epic'(tm) music while (mostly pinky-white) manly men in tight space suits strut across the deck of a manly space craft with awesome destructive gung-ho capabilities it's like top (lazor) gun never went away. it's those dog-awful fascistic / operatic space military sci fi novels for oversized man-children that make battlefield earth look like solaris. in space nobody can see you squeeze your cynical backside through the nearest portal and pinch off another bland turgid triumph of deep space pew-pew marketing hype // video here beautiful - and soulless: rinse and repeat if by year 2942 inhumanity is still shooting each other like space cowboys and indians it will be little but another sure sign progress was always little but another cheap expensive lie indeed the very problem with star citizen is the millions it has - which is forever spent / wasted on that old aaa polish. the shiny surface of that polish and what it promises in terms of uncritical belief in chris roberts-brand futurism is star citizen's central feature. yet no amount of indelicately splashed crowd cash can cover up an experience without a core without much human meaning and without much of a point other than "because everyone's (currently) into it." and the more money it gets the more its self selecting crowd of true believers needs to convince itself in the almighty product "obsessively funding star citizen merely for something to do" is the more actual garme in town being sold and played - a "stand alone space complex" (to paraphrase a viral mass psychology term from anime ghost in the shell). as far as helping people convince themselves in hyper-militarism myth and raw pc garmes marketing hype star citizen is a totally feature complete religion-garme of empty novelty that's already completely surpassed every hand-rubbing expectation of its passionate(r) founding saviour-pope > i don't want to build any old garme; i want to build a universe > ~ chris 'angel wings' roberts cheap space yoke: what do you call someone who can't stop talking jive about star citizen (and could in fact be considered its most ardent fan and promoter)? answer: derek smart *ba-dum tish* **update patch**: "escapist starcitizen derek smart" the (imaginary) garme from the miscreators of republic of bob comes another hot (conceptual) banger - "escapist starcitizen dereck smart" - in which standard scummy garmes industry (/media) greed hype and spin meets semi-unconscious fan manufactured rumour half truths mass (consumer) psychology and 'aaa indie' developer egotism head on cynically tacked-on backstory / context for e.s.d.s largely unknown starcitizen and fellow shameless self promoter derek 'not2' smart escapes to an embarrassingly insular / dramatic parallel micro-universe where equally unimaginative permanent alpha garme simulations and millionaire industry figurines pathetically compete in a greasy lightly soiled public arena of forever-delayed unlikely sounding promises hyper-unrealistic expectations demanded apologies litigious retractions and effectively-zero accountability while bug-eyed bunches of barely interested internet rubberneckers look on in mild disinterest (ir running commentary-jive forming the truer bulk of the actual garme) the result is a deliciously unhealthy implosively bizarre procedurally (crowd) emergent distributed online postmodern metanarrative and mind-melting pseudo-controversy clickbait storm where an inverse barbra streisand effect rules and "#popcorn" is the virtual currency of choice how to play e.s.d.s **+** imagine e.s.d.s already exists & thousands of players already (/role) play it **+** there is no rule 2 - this garme just isn't that deep **+** style is important; keep it *cough* classy **+** you can always wait for hl3 // republic of bob