# the criticism keeps circling back the reason is a meaningful chunk of the people criticizing it a coming from a different garming background one where you dimensionally spawn into a secrete underground research lab in the near future and you expect to be shooting the cybernetic undead within ten seconds "that is not the purpose of teh garme" the actual loop relies on building tension through trying to complete arbitrary objectives via increasing the value of your capitalist stash or completing useless busywork while the threat of cyberdead can be *slight cough* considered an obstacle it's not your primary goal the fact you might actually run into another player is what makes the movement speed deliberately lethargic and sluggish while the fact you might not means when you do it means er actually it still might not matter "and that is the genre buddy" - said captain condescension the fun of garming doesn't come from constant dopamine hits from mowing gingerbread men down but the greater triumph of one's own cunning to make it through a raid i mean that's it's own remarkable sub-phenomenon // republic of bob