# the criticism keeps circling back
the reason is a meaningful chunk of the people criticizing it a coming from a different garming background
one where you dimensionally spawn into a secrete underground research lab in the near future
and you expect to be shooting the cybernetic undead within ten seconds
"that is not the purpose of teh garme"
the actual loop relies on building tension through trying to complete arbitrary objectives
via increasing the value of your capitalist stash or completing useless busywork
while the threat of cyberdead can be *slight cough* considered an obstacle it's not your primary goal
the fact you might actually run into another player is what makes the movement speed deliberately lethargic and sluggish
while the fact you might not means when you do it means er actually it still might not matter
"and that is the genre buddy" - said captain condescension
the fun of garming doesn't come from constant dopamine hits from mowing gingerbread men down
but the greater triumph of one's own cunning to make it through a raid
i mean that's it's own remarkable sub-phenomenon
// republic of bob