# the concepts behind garme concept art aka 'graphics trump good ideas' kotaku's article on vang cki also does little to show the actual concepts behind such art vang cki is a paris based concept artist who's worked for clients like guerilla garmes - responsible for the generic "killzone" rather than bright cheerful and interesting kotaku states the future of garming is 'dark and angular' somehow dark is related to 'cool': garmers often state "wow if only garmes looked as good as that!" [vimeo 75781782 w=755] consider the ideology behind making movies and garmes dark as merely tapping the adult player market even further - but also to imply the existence of 'serious' ideas through appearing to tackle dark and serious issues garmes are seeking mainstream (cultural) approval and legitimacy this is mistaken as a sign of maturity - of 'garmes growing up' - perhaps something (seriously) laughable seriously dark concept art however is only darkly serious because it's generally dull and lifeless - devoid of joy and lighthearted playfulness - "seriousness" as something easily misinterpreted as 'automatically meaningful'; the modern batman movies were dark in every sense - yet said little perhaps garmes even the mood of the garmes industry as a whole - might improve as artists become less devoted to extolling the unquestionable aesthetic virtues of hyper-militarism here are images by vang cki - now remixed with a darkly cyberpunk(tm) edge [gallery columns="1" size="large" ids="27011,27010,27009,27008,27007,27006,27005"] // republic of bob