# the blacksmith shows off unity's weakness all this talk of 'the power' of an engine; consider what exact kind of power is this and how it relates directly to the fact the blacksmith seems a completely cheerless miserable dead-eyed git with barely an ounce of character ir murderous motivations - the memory of a recently killed wife and child perhaps - symbolized by the heavy rings ey carries and which bind ir to ir all-too predictable fate as as a war torn blandscape wondering badass - are extremely philosophically dubious while the video of the blacksmith wants to be seen to exist as a showcase of the doubtless 'powers' of the unity engine all it really does is clearly showcase how garme engines are not an art style the crappy nick-cave-u-like soundtrack warbling in the background doesn't exactly help either it's not simply a matter of 'using the right tools in the right way' since garme engine developers showcase such technically proficient yet soulless copy-pasta demos year after year thoroughly convinced of ir own automatic (automated) artistry yet who really gives a damn about realistic(tm) looking wood textures and 'nice' particle effects when the entire dead worlds and the shaky premises upon which they rest with such brazen false self confidence are so utterly wooden in ir very paltry conception? a billion miserable ultra-generic states of modern play implied by terminally boring demos like "the blacksmith" exist - at this stage one positively cries out (inside) for any truer actually artistic developments // video here // republic of bob