# stranded deep as a ludoparody
to consider even a 'ludoparodic' version of stranded deep as problematic
a version which deliberately attempted to remove replace andor satirically comment on 'garmey gamisms' said to affect many modern forms of play might still seem problematic from a ludonautical perspective for precisely its planned deliberateness
in the case of stranded deep a developer makes a parody of the open world survival sandbox genre and deliberately include oh-so-clever mechanics which allegedly expose its too often work-like nature
consider how players from funhaus skillfully / predictably play out (ludonautically navigate?) the meta-commentary metagarme aspects of stranded deep commenting on its very standard in-built garmey gamisms
// video here
such running-alongside commentary on these amusing ludo-dissonant aspects of teh garme - arguably in no way separate from whatever teh garme states it should be read as - often appears as fresh exciting and intellectually engaging as teh garme asks players to automatically believe it is without player commentary
yet any garme or version which was ludoparodic might still of course elicit amusing meta-garme like commentary; one cannot deliberately 'cut to the chase' - simply cut out the middleman of (eg) grind and other seemingly boring elements of a garme; whatever elements exist new and precisely related sets of meta-garming aspects and level arise with every configuration appearance or manifestation
perhaps meta-garmes are emergent phantasmic phenomena - a matter of the 'values we give to values'. valve for instance despite what it would like does not control the (/greenlight) metagarme of eg. offering garme keys for votes
that is loose talk of ludonarrative dissonance as yet-another metagarme play style
// republic of bob