# starforge postmortem unfinished by design > further updates will depend on future sales of teh garme > the code}{atch team consider starforge as conceptually hobbled from the outset; having no clear ideas about what it wants to express (clearly) the result seems an empty façade - a loose bunch of largely empty developer hype with only ever infinite 'potential' and little but missing features and generally underdeveloped / broken promises on display - despite allegedly being finished from a reddit comment about starforge > not to sound cynical but a lot of these garmes are not designed to be finished. they are designed to sell. they make a shell of a garme and do as little as possible just so they can stay relevant. that allows them to seem "alive" while the unfinished product continues to sell. this can go on for years until they are able to fade away. (..) i've already seen this happen multiple times and it's so similar each time that it feels premeditated. like it was planned > if anyone comes across a review of an early access title and you see the word "potential" take a step back. of course it has potential. these devs are selling you potential. that's the whole freaking point. that is the exploit how to redeem starforge again simply do what teh garme could have done at the very beginning; fully involve the community - in this case make everything to do with it open source and set up a steam workshop where players can make - and sell - new content the meaning of "further updates will depend on future sales of teh garme" is exactly what it sounds like; that the more players keep funding infinitely drawn-out cash making schemes the more useless micro-updates will be drip feed to give consumers the illusion of progress toward a permanently vague forever receding horizon - 'works in progress completion date tbd' here the mighty stephanie sterling explains the trouble with early access // video here // republic of bob