# spotlight on teaser trailer for fragments of him an interactive narrative experience "fragments of him" by sassybot studios an example of passive non-optimal / traditional storytelling welded to a participant-active medium (or maybe not as raph koster argues) imagine watching the (neat looking) trailer as a passing alien anthropologist from the near future now while pretending to know nothing about such a project // video here as if often the case with such passive heavily expositional / attempted-contextual dialogue laden trailers the underlying ideas are obscured by mildly cheesy writing 'po-faced delivery out of nowhere' and a lightly embarrassing over-use of minor keys to underscore the unrepentant weightiness solemnity and intense emotional import of the subject matter another young garme designer suddenly dies but ir last thoughts about narrative design leave with them wispy final moments in which to reconsider one's design options as players left behind struggle to understand what's happening after the dream ends all that's left are ghostly fragments potential garmeplay footage forever unseen // republic of bob