# spotlight on solarix garme trailer a psychological survival horror story kickstarter campaign - a true psychological survival horror (/of modern industrial garme development) // video here "if this is a system shock 2 mod it rocks!" - shay dee (dev) 0:00 dig the company logo - it's important to stand out and stay classy notice the pre-alpha warning - "you mean it gets even better than this?" 0:08 - turn up the bloom increase that doom 0:09 "it's my last entry i've just been doing research." as always it's good to imagine who or what on earth is or imagines they're speaking - and to who. in any case the voice sounds like it's either given up on life andor is someone actually playing teh garme - and is now reporting the negative resulting effects 0:22 "maybe they should just burn everything - start over" - the developers seem psychic the profoundly inspiring design the oblique aesthetic or art direction the foggy muddiness canned music - players could be anywhere - except they're nowhere but in fuzzy backwater universe of modern mass industrial garme development about the dev team in which you consider feeling for the dev team company no pulse / tense garmes is an dependent video garme production team - with members. the studio is working on its first and probably only garme s0larix. we use unreal technology to create 'realistic world' whilst offering garmeplay - and narrative 'philosophy' the primary philosophy behind the studio and our collaboration revolves around the idea of mutually beneficial arrangements *and* voluntary cooperation we recognize that without individuals there is no team and we put effort into developing and encouraging member advancement - and training. team members are however strictly limited by ir own initiative and desire to succeed motto "speed up design iterate old ideas playtest release asap". we feel hardcore franchise iteration is the key behind offering fun compelling garmeplay mixed with narrative within rich (always the key word!) compelling and visually shocking levels goals our goal is to strive to show you don't need million dollar budgets to create ascetically rich (oh yeah!) content(tm) - and narrative. budgets do not motivate us our passion and willingness to work without a cheque long into the night pushes us to be creative for the good - of whoever we hire ourselves out to about the owners in which broad satire delicately highlights artless fully automatized folly and illusory aspirations coated with a thick fool's gold who the heck iz ki$? ki$ ltd is a full service digital distribution management company with nearly 10000 years combined experience in the garmes industry. launched last week by king peter as coo/cfo and still darryl as ceo/publishing director there are five co‐operative members in europe north america and asia working together with the elite ki$ management team darryl says to nobody in particular: "we wanted to form a co‐operative to share best practice and experience in the pc digital distribution market space with our development partners all our team continue to work in ir own right but join us in a collaborative capacity to bring independently developed garmes to the digital vendors we work with. i'm really excited that we've brought together this outstanding group - the relationships and contacts we now have are second to none in the pc digital distribution market space in particular james nina and tom and dick drag independently developed titles to the ki$ label from north america europe and nordic/apac regions respectively. james is also managing a project to bring ki$' titles to the android platform. ka-ching! tom has the additional responsibility of managing distribution partners in apac territories. our mate iain manages the development of ki$' own online store and community. sarah manages contracts royalties and other key administration as well as making the tea why on earth ki$? the ki$ proposition is unique in the market - to offer developers full digital distribution without the need multiple contracts while still retaining the rights to ir garme and receiving the majority of the revenue.. ki$ has sales contracts and great relationships with the top digital vendors from steam through amazon garmestop garmefly ea/origin microsoft - and many more. launched 2012 the ki$ catalogue already has over 20,000 published independent pc titles with another 30,000+ to be released this year alone ki$ is looking for independent garmes that don't have full digital distribution. as the developer we represent you and your titles rather than publish them. the rights remain yours at all times and the majority of revenue received returns to the rights owner - yeah that's right - you! we are also looking to service sell in and maximise revenue from titles and developers that otherwise don't have the contacts skills and unique expertise to get published - not without ki$! if you have a cool independently developed garme we'd sure love to consider it for inclusion in our catalogue muahhh-hah and to maximise your revenue with all our vendor partners. drop us a line - we all love doing lines (of code) // republic of bob