# rust garme 2015 review still 'unfinishable by design'(tm) > if someone consistently isn't doing ir job stop giving them second chances. get rid of them. do it sooner rather than later so you don't feel like an idiot for keeping them on the team. shedheads breed shedheads. the rest of the team will wonder why they're bothering to work so hard when other people can get away with doing much much less > ~ garry 'immune to ironic hypocrisy' newman 2015 comes and goes but (precisely by constantly changing via tiny cynical increments and dlc micro-transactions) some things never change: consider garry newman's rusty garme still inherently / deliberately "unfinishable by design"(tm) perhaps it's not that rust isn't a solid garme it's not that it isn't entirely playable in its current state - but rather that the very existence of the entire project is built upon a scam called early access that is rust as a form of rentier capitalism and garry newman as a kind of sneering loan shark whose only excessive 'interest' is offering the constant threat of a future "finished" garme via emotional blackmail; that is after making over $55 million rust should be entirely free to new players; not a single cent more should be tossed down its greedy gaping bottomless money-pit garme development throat unwitting / potential players are strung along digital heroin junkies jacked up on microscopic code beads signifying little but endless empty promises eeked out like snakebite serum tiny drops of bad medicine for a terminal patient kept in a permanent zombie state of un-life with irregular update shocks to its rotten system these updates are sold to the public not as the default duty of garmedevs keen to finish ir lousy garme but as some kind of player gift they should be thankful for - as they (forever) continue to patch 'optimize' and (/bank) 'balance' ir stinky greenlight turkey as your once more told "you obviously don't understand how early access works" but that's just it - as a money making scheme it works just fine thanks how to make a rusty garme here's how to make a garme simulation which can continue to milk players for the foreseeable future **+** keep it vague: deliberately have no clear idea what teh garme's about - when in fact teh garme is precisely the following: "a rusty garme about not ever quite being perfectly clear what teh garme's about" **+** make it up as you go along: proudly state (like a suit wearing politician) you have some grand plan for radical change that you'll be sure to implement (slowly steadily with focus and due attention) - over an infinite near-future period **+** "crafting": ie. hide all your worst forever-ongoing decisions behind crafting; "because everyone loves pointless busywork" **+** be passionate about your (undoubtedly noncommittal keep-our-options-open) product / "open world sludge" (stephanie sterling) // republic of bob