# ramessiders the official welgestyle fan club
> how fast are you? how dense?
> not as fast or dense as #welge!!
> ~ paraphrasing bruce sterling
this is the official (virtual) #welgestyle fan club aka the new reckoners / "ramessiders" based on and around the sweet neural ride that is a new reckoning - for hungry seekers of that true capital-q early access quality
here's a hyper-modern dev looking every inch the indie rock star
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many modern players don't understand the biocosmically freaky often 'uniquely interactive' mondo-digital art florms expressed / symbolized by cool #welgestyle development. still something inside them often considers rooting for / standing up for the little guyz of outside indie development a healthy thing for "the scene"
with this positive wish for continued development and success for one's fellow devs let all big scientists now imagine such a fanclub indeed exists and that ir motto / warcry - which follows the general principles outlined in the old notion of "leeroy jenkins" - be something like "it's ramessider time!"
this sweet club member insider-phrase may be translated as: "come get some (of that hot #welgestyle)!" - some forever unstated amount or fuzzy range of it - eg. "more than 300 but less than 5000"
joining the "ramessiders" fan club
as with many imaginary garmes all one has to do to play along is pretend to pretend that such a club exists and that its members enjoy that hot tasty #welgestyle; other than that made fan art take and share screenshots / moods create cool/weird abstract encounters in a similar mood mode and fashion and spread 'the world that is #welge'
the phrase "ramessider" brings to/as mind "suicider" - and therefore the eternal alan vega electro-glitching ghost rider
digital fan art: "ramessiders" (mcccxxxvii edition)
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price for this concept considered as virtual art experience
example fan club artist statement: an nice tableau / (ontological) backdrop for imaginary players of #welgestyle developer fanclub "ramessiders." based on an early access in-garme screenshot of a new reckoning. a lot happening here. the iron chemical reins of delightful buzzing confusion
flans of that 'cool/weird' hardcore janky #welgestyle - aka "ramessiders" - go ape for such visionary interactive meisterwerks expelled forth at high velocity from this true pollock of abstract digital edutainment. (note: probably 'worth' more than 300 but less than 5000)
brotherman bill by terrible tim: the official welge style fan club soundtrack
the official track to the #welgestyle fan club known and admired for its remarkable general same level of artistic and technical development as a new reckoning / time ramesside; play it and instantly bask in ir great works
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quirky: the art of a cool interactive #welgestyle experience
the simplest way to make 'a new reckoning' style piece of raw 'dubisoft(r)' is to glance at the negative reviews on steam and ensure at least some of the comments about it are included in your interactive art experience
yet to make a garme precisely this 'so oddly constructed its good' is often difficult since developers often try to hard to make ir garme deliberately awful instead of letting such bizarre inner flakeyness emerge spontaneously
here's a list of common design elements which make a new reckoning shine so particularly brightly / strangely
**+** forget any grandiose ideas; keep it simple / stupid - a garme induced digital psychosis
**+** ensure your playable character is able to run around in the background of any (seriously dramatic) cutscenes - thus making them interactive cutscenes
(caption id="attachment_34740" align="aligncenter" width="386") interactive #welgestyle cutscenes(/caption)
**+** ensure there's a cognitively dissonant gap between the depth of your desire / cynical greed / need to pinch off another early access stinker for the steam roulette and the shallowness of the skills you need to (casually) construct it
**+** it must appear nicely hideous; cheap and trashy (important); the comic sans of interactive digital art
**+** evoke the video real
**+** it should feel / play like some random schmuck broke into a low-rent garme dev studio and messed around without being caught - like will hunting drawing dicks on the chalkboard instead of equations
**+** use stock assets / stock ideas (important) that are often overly glossy
**+** ensure the ability to control your character in 3rd person during bad random cutscenes
**+** don't think too much any underlying concepts or ideas at all - even the need to make quality dubisoftware(r)
**+** scribble down a badly worded and ill-conceived garme synopsis that makes internet fan fiction envious; speed is the key - play it fast and loose we're talking most anime plots here
**+** use inappropriately epic music at odd moments (which also cuts out randomly)
**+** ensure at least one of your npc's has a weapon sticking out of ir head
**+** never proofread or spell check any bland pop up text in your garme
**+** include demons giant spiders scorpions zombies and a missing daughter
**+** only make the briefest most perfunctory attempt at map / level optimisation; ensure screen and texture tearing mis-matching textures floating models 'often varying' fps wall clipping (important)
**+** include only few graphical options - especially ones that make no observable difference
**+** blinding use of ridiculous 'ott-fx' such as particle effects
**+** ensure the ability to fall through levels - like a real glitchkyd
**+** make sure your npc's melt / rubber-band when shot with violently op weapons (that fire off-centre)
**+** include a.i's with largely inexplicable behaviors that are poorly animated (important) and can slide
**+** make sure to include perspective errors eg. one door which looks the same as the rest - but actually tiny when viewed up close
**+** include wireframe boxes display around some collectable items
**+** place small fires in strange places
**+** "ensure lava" (important) and mermaid cannons
**+** the end result for players is a garme that makes them simply say "why" / lolwut"
**+** ensure floating text boxes explaining backstory
**+** 1 roll of floating toilet paper
**+** ensure model proportions are unconstrained on ragdolls resulting in 'spaghetti' warping
**+** at '01:08' display the best zombie 'permadeading' scene in garming history resulting in an awesome animated gif of bizarre unnatural beauty rivalling anything seen in straight-to-unrewound vhs anime classic fist of the north starnote the amazingly inexplicable 'back spew' gore power shower (g.p.s) and the unexpected appearance of a single green leaf on the right. sublime
(caption id="attachment_28505" align="aligncenter" width="539") permadeading a zombie in "a new reckoning"(/caption)
hopefully this .gif will forever remain a faithful internet record of a truly legendary independent example of video garme development - the raw no-fi aesthetic the dystopian architecture the intense hyperreality vibe
"dubisoft"
introducing a new existential mode of garming experience resulting from prolonged accidental exposure to / happily wading through early access indie development in search of those golden sweetcorn nuggets: "dubisoft(r)"
these are garmes / interactive digital art form as 'uniquely styled' as a new reckoning to feel odd / generate often strange confused feelings in the player - a dangerous mixture of troubled mystery mild contempt sensual intensity and inexplicable artistic delight
a good case could be made for considering "a new reckoning" as patient zero of the dubisoft(r) trend. a masterclass in the non sequitur absurd it's trailer is a wet electric dream and every #welgestylist follower's favorite
http://www.youtube.com/watch?v=jwgd8agawec
0:01 laughable disclaimer - laughable precisely because what's seen looks awesomely dubious *despite* the warning of 'unique quality' - and the fact things can only get better from this level
as for "some u.en assets are being used" - read this as 'responding to community feedback' - ie. having had enough forum complaints to want to be seen to be doing some vague thing about quality. it's all about the quality
0:05 oh boy flans are right in i.t now - but what are we in the middle of? what is this even advertising? no title all context - just raw action. as though 'in media rez' now really signifies a deliberate ahistorical movement a process deliberately designed to fervently reject careful past consideration or planning - and all possibility of (forever delayed) future improvements
that only leaves a barren virtual desert of the video real(tm) where all that exist are unanchored fragments contested sites or territories where the thinnest most atomic of meanings barely interact producing the faintest of detectable feelings in the viewer / player - elusive neutrinos of the remote possibility of something-anything humanly interpretable as meaningful
0:08 "all universal brown haired antihero man" leaps into action-less action (colourless shades paralysing force motion without gesture etc.) - wrestling in ir orange t-shirt with the uncooked undead for want of anything better to do
0:13 as though the protagonist fights themselves; endlessly multiple forever respawning mirror versions of the same anti-sense repeated a bene placito
0:15 s.f.b.m.s - 'sudden flat bicep-muscle shot': irony-free irony for such a muscular man-o'-action narrative
0:21 (/falsely) nihilistic tendencies: cut away to something that means nothing for no reason - "because why not?" almost as if the developer is intent on displaying the fact they care little for mainstream artistic tendencies and are proud of it; an art of avoidance and ignore-ance a constant turning away from the threat posed by the possibility of meaning
0:29 g.d.c.w.w.s - 'generic demon character with weird smile'
0:34 g.s.o.o.o.s - 'graphical sequences out of order syndrome'
0:37 pause here for a moment - what is being displayed here - who are any of these creatures and why have they gathered in this non-place? also dig the zombie tongue sticking out
0:44: demons breaking tiles by clinging fastidiously to walls - the potential narrative effect of which is then immediately carefully offset by cutting away to something-anything else
0:47: generating a generic power sigil - ironically signifying the existence of a void of meaning (that is a void constructed of meaning - which exists but isn't clearly discernible)
1:05 what is this 'new reckoning' if not an industry wide re-examination of early access as a fool's garme - that is a cultural process both by and for fools only
one can only imagine an interactive experience actually this flakey (so barely stitched together - so full of arbitrary warmly tragic uselessly mundane hopelessly unreliable conceptually haphazard and non considered events cobbled together from random assets) and yet here it is
that such garmes are mere hyper-cynical cash grabs by shay dee like devs are not only the point. perhaps what early access hints at is that existence itself is somehow cosmically disappointing and astoundingly underwhelming - that despite whatever golden (garming) icons we might hold up to tell ourselves how good we can be *this* new reckoning is really as good as it gets - the strangely half-assed new default
consider the slightly salty paltry meaning of "a new reckoning" / video garmes generally: that life / existence = weirdly shockingly-amateurish - a loose (qauntum digital) heap o' nothing much
if only life / garmes were as weirdly wonderful as ir bullshots so often suggest
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price for this concept considered as virtual art experience
// republic of bob