# open slash early access garme development rust > people naturally enjoy watching ideas and concepts they love grow and thrive. it gives people a sense of ownership and vest interest in a project's success > ~ dean 'permanent alpha' hall of bohemia interactive consider the ongoing debacle / barnacle about "early access" garmes - and how it relates to the challenges faced in "open access" development - as just another garme itself note the false tension between ridiculous self-misconceived notions of teh garme developer auteur and the wisdom of crowds generally garry newman's garme space "rust" is as much about the survival of rust as a garme system in the 'ecology of garmes' than what garry says teh garme is actually about ("the only aim in rust is to survive") or what happens in it some have said that 'crowds are ignorant and open development is crap'; yet consider the differing arguments for editorial improvements or modifications seen in the comments section of such articles the exact same types of demands for changes made by players and supporters of open / early access garmes rust as a garme is formed only of arbitrary fleeting impossibly intangible and slippery ideas - yet these ideas are always 'other ideas' - ideas that belong to anyone because they 'belong' to nobody existing independently of any single developer for example -ideas about crafting from minecraft notions of survival from dayz one potentially interesting thing in rust are the naked hairless apes (ala "2001: a space odyssey") running around with rocks bashing in the dim skulls of other clones; hollow symbols of that idiot adam in the dead radioactive garden of early / open access video garme creation to view rust as the archetypical garme-space for the modern postmodern garmer (mpg) stuck in permanent alpha: meaninglessly vast and un-profoundly empty populated by hyper-aggressive willingly isolated lifeforms freely exercising ir right to futility by chopping virtual wood for years while screaming down the mic at other self hating trolls and all that's ever left is a series of abandoned huts scattered across some random corroded digital blandscape like bear dung (war) garmes without frontiers garry newman: "to be honest we've got about four or five other projects on the go right now! as long as rust pays our wages we're going to keep working on it. even when it's 'finished' it's not *finished* it'll still be updated in the same way that garry's mod did. i suppose it's the way with big garmes there's never an end point it just evolves" "it just evolves": that is rust has no goals but to exist; it 'exists' albeit as a series of brown colored electronic signals - but does not live; an extremely open ended process (of unending murder and conflict) without beginning or end rust is 'early' in that it forever (alpha) arrives unfinished and is only ever partially manifested; it's 'open' in that its brains have fallen out - are forever merely distributed uselessly drifting and diffuse it's concepts muddled and vague the relationship between rust and time - time *as* rust; "the dead rust of time" yet another dev update apparently rust is getting an 'experimental' update - or rather a code base overhaul. quelle surprise the question is how is this update supposed to be read as remotely different and any more / less important than any other regular update? // image here - rust 'updates': regular b.s or decaffinated? somewhat laughably garme developer garry newman states: "there were a lot of decisions made when we didn't know what garme we were making" but that's just it - you don't seem to know what garme you're making gaz. rust seems the merest idea of an idea of a garme instead of endless infinitely nomadic code drift - 'as long as it pays the bills' - why not simply make the entire project open source and turn it over to flans? allow rust to be anything and everything from a hardcore open world survival-as-horror pvp grindfest to a barely interactive screensaver making it all up as you go along there's often a lot that's wrong with making it up as you go along. (i know something about this) you know that scene in aliens where riply feels utterly incredulous towards bishop because despite everything ir's apparently still busy collecting data? ripley: ash. any suggestions from you or mother? ash: no we're still collating ripley: you're what? you're still co-llating? i find that hard to believe ash: what would you like me to do? ripley: just what you've been doing ash nothing consider what might naively pass for a while as energetic spontaneity and playful off-the-cuff freestyle invention regarding your garme as too often really a bunch of thin lame excuses trotted out by pathetically sleazy money grabbing flakes dressed up in the serious language of indie-spirited garme development 'passion' and 'dedication'. "trust us - any day now.." passion for what - wool pulling? dedication to what - putting off the inevitable plain vanilla truth and unadorned reality of your developmental pump n' dump cynicism? as they might say in the sopranos - finish the goddamn garme already or gtfoh // republic of bob