# on gears of war going back to roots of the franchise
going back to the (/darker) roots of a franchise(c)' sniff the digital air; yes that's the unique odor of a rebooty hd next-gen reskin / reimagining / lazy pc port cash grab ready to shoot forth wetly from somewhere in the gummy works of the industry
if anything - and what a small something that is - what made gears of war great and fun to play was its friendly oversized dumbness. a big lumbering pet a.i bear with an iq in the low tens the overall aesthetic character of gears lies in the main 'character' of marcus michael fenix - possibly the most cheerless bizarrely gruff and overly manly man-dude in the whole of brown video garmes.. "but who really cares anyway"
(..) having rapidly lost initial interest and momentum in what was otherwise only a mildly interesting topic in the first place this blog post goes on away from trying to say something smart and timely to discussing something else about existence generally all while semi trying to keep up the appearance that any of this even matters or is in any way remotely meaningful to the immediate demands of the here and now the terrible 'human condition' as a whole - or even as it relates to your lonely isolated and often "accidentally self-parodying" half-life often tragically wasted on / in / around the largely meaningless trivial pursuit offered by video garmes as they currently stand - on your feeble wheezing chest laughing cruelly at the misspent energy you pour into ir mindless and bottomless electronic voids offering little but hollow emotion and violently empty spectacle in return for unquestioning obedience to the ceaseless automatic and unthinking grind that is maximum fun(tm)
> dispense with that pathetic pretence called story
> forget that b.s 'human interest' angle
> i always wanted to become a huge locust anyhow
> we're never coming back / please let me crack one lame joke
> ~ last intercepted letter by marcus fenix to ir mother doris
// video here
// republic of bob