# ocular narcosis in deep sea hype diving consider that whatever seems interesting about narcosis by honor code lies not in teh garme but more simply in oculus rift hype this may lead to shortness of breath (mouth breathing) tech-nerd headaches confusion over the cynical nature of modern garming media and eventual slow drowning in the desperately glossy b.s of slick digital advertising narcosis itself seems a garme largely devoid of engaging challenging ideas about its dull subject matter and instead seems dominated by lifeless textures flat narrative delivery ponderous pace a tacked-on sense of plastic fear and underwhelming art direction indeed it's one of those obvious 'clever uses of materials' type artworks which brian eno dislikes so much like that 50 shades of greyscale book. that it merely exists is simply not enough - the whole idea in fact being an obvious and uninspired use of vr // video here "one big dumb black beast" describes the current state of narcosis a bit too well. that's it we think. nothing else to say. this is the end - we might as well float home // video here "reality's a harsh mistress right?" what? unless that's a recorded audio log to a future generation for prosperity who's this guy speaking to? improving narcosis some possible design improvements for narcosis **+** drop the voice over or fully flesh it out into a real character **+** it's not about the suit or rather the suit should be a meaningful multi-levelled survival system **+** it's about the body in the suit it's exposure to various extremes of psychological pressure - isolation deep cold **+** develop the use of the vr headset as a useful survival tool or bringer of new in-garme perspectives not merely as a novel electronic landscape presentation device **+** no such thing as too much coffee // video here // republic of bob