# mirror's edge vs the hidden source aka shard 617 high concept: "like mirror's edge vs the hidden: source in aeon" an fps-platform survival horror multiplayer set in dystopian near future megacityscapes **+** parkour around a dark (in all senses) hyper-futuristic neuropink landscape **+** use augmented hyperreality shades with predator vision modes **+** avoid (time+points based?) / trap / kill subject 617 who jumps around screaming with a scalpel scaring players wild and witless **+** weapons include electro-whips (move controller sharply to whip) which double as grappling hooks laser nets **+** removable limb damage - results in movement penalty **+** proximity chat - you can only hear players near to you **+** randomly dropped health & weapon caches (by drones) **+** movement mechanic for survivors: smart clothing generates temporary invisibility cloak; the slower you move the less visible **+** natural hazards - crumbling arches destructible buildings something with tentacles in the oily water **+** objectives - restart generator collect data shards **+** random player drop-ins (via parachute) who start off weaponless - the hidden becomes more powerful as map play time continues / more survivors die example parkour type map - cs:go zombie escape "inboxed2" // video here // republic of bob