# mirror's edge vs the hidden source
aka shard 617
high concept: "like mirror's edge vs the hidden: source in aeon"
an fps-platform survival horror multiplayer set in dystopian near future megacityscapes
**+** parkour around a dark (in all senses) hyper-futuristic neuropink landscape
**+** use augmented hyperreality shades with predator vision modes
**+** avoid (time+points based?) / trap / kill subject 617 who jumps around screaming with a scalpel scaring players wild and witless
**+** weapons include electro-whips (move controller sharply to whip) which double as grappling hooks laser nets
**+** removable limb damage - results in movement penalty
**+** proximity chat - you can only hear players near to you
**+** randomly dropped health & weapon caches (by drones)
**+** movement mechanic for survivors: smart clothing generates temporary invisibility cloak; the slower you move the less visible
**+** natural hazards - crumbling arches destructible buildings something with tentacles in the oily water
**+** objectives - restart generator collect data shards
**+** random player drop-ins (via parachute) who start off weaponless - the hidden becomes more powerful as map play time continues / more survivors die
example parkour type map - cs:go zombie escape "inboxed2"
// video here
// republic of bob