# kyle bosman's mildly apocalyptic garming universe the final bosman" lightly disturbs with a faint apocalyptic ambiance - as though kyle is nietzsche's last man apparently unaware and cheerfully oblivious to the chaos around ir while "the final bosman" is already excellent imagining kyle as the last person alive on earth gives it a certain sharp bright edge the show brings to mind the intensely doom-laden angst-provoking opening scene of george romero's 1978 zombie survival horror classic "dawn of the dead" // video here here kyle - garming everyman - sits alone in ir cubicle of light and warmth boss to nobody except ir /false need to sit in front of a camera and talk to who-knows-who about video garmes - the faint signal of which is then broadcast out into / as the electronic void to survivors - if any - and watched by other possibly lightly mutated / cannibalistic parties unknown unknown to kyle reality itself has recently been brought out by some faceless media conglomerate called deff-why media. the result is widespread lay offs / zombification for company kyle has some 'fake plastic' potted plants two cups - one of which is full of pens- and a rapidly dwindling doodle pad of office supply paper which ir's recently started using for toiletry purposes who does ey see in that invisible camera - if not himself; someone who ey bizarrely imagines is just like ir - someone who enjoys watching "the final bosman" the large backdrop print behind kyle is important - an endless megacityscape of the near future implying infinite possibility and technological progress (whatever that is) but also an impossibly dense electronic labyrinth from which escape is highly unlikely dig the annoying background muzak that kyle plays from the boombox under ir desk - perhaps there to distract ir from the silent ongoing emptiness of ir (/garming) life while watching kyle do ir thing it's easy to imagine a zombie mutant ripping right through the poster with a terrible moan. note: the noise zombies make is called 'souling' kyle would then be forced to defend himself uselessly by repeatedly thwacking said mutie with the pad of paper or - as one hopes - suddenly breaking free of ir self-induced garming hypnosis acknowledging the real immediate danger around ir and acting responsibly as a human being now more fully alive in a 'happy wheels' like universe of strangely dangerous opportunity the final bosman garme idea for an abstract encounter: in which kyle bosman is forced to interrupt ir regular schedule of willing isolation and escape from ir large long abandoned / zombie-ridden office megablokk by collecting the various parts needed for a single seater microlight aircraft constantly filming himself through ir / other cameras and assembling these parts on the roof of the building while fighting off large scaly flying zombie mutants in order to fly off into the uncertain purple desert sunset and a better tomorrow - like barry burton in the story "lock down" from resident evil comic volume 1 issue #2 // image here one wonders if kyle ever wonders about rejecting ir 'inner boss': as william s. burroughs said "hustlers of the world there is one mark you cannot beat: the mark inside" // republic of bob