# johnny express an abstract software toy
an 'abstract encounter' play space based on the johnny express animation by alfred imageworks
like space run only stranger
[vimeo 94502406 w=755]
example backstory
it's 2150 and you are johnny express a space delivery man who travels to different planets to deliver strange packages too odd looking customers
it's hard and lonely work and your only real desire is to sleep in your auto-piloted ship and dream of escape to a better life
when your spaceship arrives at its chosen destination your job is to deliver the correct package to the correct life form - on time and under budget.
nothing however quite goes as planned
you'll encounter bizarre alien planets governed by unique rules and despite your best intentions seem to cause complete chaos wherever your delivery route takes you.
will you be able to finish your next scheduled delivery mission without serious consequences?
**+** and what is causing that tapping noise on the outside of the spaceship?
example core garme concepts
**+** a self running world system already in motion generating narrative
**+** "like twitch plays pokemon meets wall-e with uncle rico"
**+** a digital toy you tinker with; play as experimentation
**+** teh garme takes off from the end of the animation
**+** an open garme-space allowing for modules / garme-modes to be added
**+** *everything* in-garme is playable with and meaningfully interactive
**+** dreams surprising packages alien passengers
**+** figuring out rules - cultural and physical - with limited information
**+** feedback and chaos
**+** the 'giant baby squid' from prometheus
// republic of bob