# interstellar marines as land sharkless early access money sink
in which zero point software don't get a single dime more until they can scientifically prove they aren't just another bunch of shay dee style devs content to endlessly apply welge's law to cash-milking the community using a conceptually bankrupt and pathetically underdeveloped piece of vaporware with a history of failure - a forever drawn out money sink / black hole seemingly deliberately stuck in permanent alpha with little but lag glitches untextured corridors dumb robots oversized crates near zero art direction and largely empty servers to show after more than a decade
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in short: just how long does it take to implement brainless 'land sharks' in some arbitrarily generic sci fi tosh?
here's the zps vlog #3 - 'warning sharks ahead!' indeed
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speaking of naked opportunism: - here's zps' "lessons learned in open door development"
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whatever; the lesson is most certainly clear - create a steady flow of hype (cash) using empty buzz words vague terms and hollow promises all backed up with a confident smile and some cheap all too easily tossed out community p.r
> we're currently working hard to establish the technology and garmeplay platform for our innovative cooperative multiplayer experience (..)
> ~ zero point software
we're all working hard out here - the central point could well be however: "where are the flocking land sharks?"
> (..) teh garme lingers between being a non-existent fantasy of a handful of people who never made a garme in ir life before and a playable prototype that is pedestrian to put it mildly
> ~ partypooper
**fixing interstellar marines**
garming term: "triple aaa indie": an indie developer and acts like and uses the worst default practices of triple aaa companies
image - interstellar marines: pure aaa indie quality on display(/caption)
to fix interstellar marines - to transform it from it's current unfit-for-purchase state and generally stop it from being the "player development hell of money-milking" it currently exists as - make it an entirely crowd driven open source project
interpreting interstellar marines at the non-dual quantum level
the nonduality (cophenhagen) interpretation of interstellar marines (aka "bug andor shrug?")
is garme development simply a matter of "even crapolaware still takes time to squeeze out" - or - is it a case of "using minimum ongoing tweaks bug fixes and micro-improvements to infinitely draw out teh garme development process and continue making sweet dollarz off early access saps easily pleased with plausible sounding excuses"? yes
note: robert what wishes zero point software every success with ir ongoing / un-finishable project
// republic of bob