# how yiik rpg by ackk studios constructs the postmodern
like some american version of persona or earthbound with hipsters consider how yiik rpg possibly constructs or views itself as "post-modern"
// video here
one might first begin analysis by arbitrarily defining postmodernism as (for instance) "the way play culture mis-relates to its own output"
perhaps therefore what's 'postmodern' about y2k is that it's already fully embedded in play culture - that it's postmodernism is invisible transparent automatic and all-too fully relatable to precisely because such culture is now everywhere; the whole system is a garme
just as garmes like yiik are everywhere nowadays its particular brand of / spin on postmodernism(tm) expresses that often particularly cloying 'aaa indie' style. it's offensively unoffensive quirkyness as an extreme sport. in garme development terms 'quirky' is the lite polite highly polished underside of "janky" or '#welgestyle'
for indie proponents of quirk everything can't be too slick or bright enough
// republic of bob