# garme vignettes and digital flash fiction consider the '.jam' (videoette or vidette) - garme vignette or digital flash fictions; the playable equivalent of vine video loops or animated gifs (v1.0) the word jam brings to mind garme jams. likewise .jams / videoettes suggest a open collectivity of shared strange experience - a standalone open source format similar to the literary vignette or japanese haiku videoettes are single serving scenes untidy electronic packages of artistic information brief narrative intersections spilling out into / as tiny worlds cabinets of curiosity / alien ant farms videttes are linked to joseph cornell's sculptural boxed assemblages - visual poems which capture a mood 'live' in the experiential process of occurrence similar to how a photograph captures a scene - but now in 3d // gallery of images free of regular 'garmey' elements such as enemies puzzles obstacles - such landscapes are layered with structures and systems that change over time. such virtual environments provide disembodied psychogeographers with the possibility to inhabit abstracted geometric topologies of form where derives are acted out with spatial connotations generated by memories real world associations and other emotional mappings and just like ant farms there's always something happening players involved with capturing and composing videttes may be called sceneographers and often evoke the video real example arbitrary elements of / for .jam videoettes // images here slice of artificial life: the use of mundane irrealism depicting everyday experiences *of andor within* digital art and entertainment - in this respect they're ballardian since they resemble or are suggestive of the conditions described in ir novels and stories eg. dystopian hyper-modernity artificial landscapes and the psychological effects of these techno-social environments self effacing yet vooristic: not about you or your ego but still virtually touristy in new media rez: a busy state of hypermodern being 'existing' before and after you arrived - which doesn't necessarily need you the actual role of iterative design: accidentally surprise rather than just express some concept - suggest spaces where unexpected ideas may emerge enoesque ambience: as ignorable as it is playable - has its own dynamic; trainwrecked and glorious no unnecessary walking: this ain't your dearest undead esther die to starvation: the starvation provided by standard industry ideas about play die here at the exposed mountaintop of the deepest dungeon (where we slay our foe called fun(tm)) short form presentation: somehow direct accurate non-professional yet precise psychologically oblique: cuts into the unconscious at odd angles evokes the video real: elicits an authentic hyperreality minimalism as needed: not cutting back but constructing frameworks open modabble formats: browser embedded code all art and source code shared emotional post processing: that strangely shimmering spectral edge ambivalence at 2:22am: susceptibility to ontological change *via* incompleteness each '.jam' / videoette can include a flash fiction "abstract" - for example (from tchotchke nation) **+** shackled horse with rider: decisions as brittle as winter leaves **+** two conjoined apples: doing too little of the right thing **+** wheel of eyes: watch the night sky while eating fruit **+** rattling teeth: questioning motives for travel **+** two hundred stone and glass shards: the end of an ordeal **+** steel covers on hollow book: a long-planned venture will lead nowhere **+** feast of bread and water: unwittingly passing on misinformation **+** hand gripping rotten rose: a candle in false remembrance **+** an inverted horn: false security in tragedy **+** shattered silver tower: pass up the feast for cold and empty air **+** buried fountains: building something ephemeral **+** skyward signpost: breathing more easily under the waves **+** counter strike vignettes // images here // republic of bob