# garme processes rather than objects consider the single biggest conceptual shift for video garmes as thinking in terms of processes rather than objects a thought equation **+** "ex nihilo nihil fit"; a zero-energy (play) universe (space) **+** a self-bootstrapping framework of mutually generative sub-processes (not necessarily fractal) **+** "phagents" - autonomous phase agents **+** translating "arguing for one term over another is pointless because any single word is probably inadequate for translation of what is a concept" into video garmes; "discontinually fuzzy about its own code" (?) **+** harmonic metamorphosis of temporary forms **+** the interface *as* the (visual) processing / the code as the image **+** asking interesting incomplete questions **+** metacognitive monitoring; the practicality of robotics; "garme simulator garme" // images here **+** not merely 'farming novelty' but 'being just smart enough to recognize intelligence as it appears' as "necessarily tautological"? **+** "code ÷ crowds ≃ play" **+** consider again the importance of: karl sims john conway brian eno's "ambient design" // video here // republic of bob