# garme processes rather than objects
consider the single biggest conceptual shift for video garmes as thinking in terms of processes rather than objects
a thought equation
**+** "ex nihilo nihil fit"; a zero-energy (play) universe (space)
**+** a self-bootstrapping framework of mutually generative sub-processes (not necessarily fractal)
**+** "phagents" - autonomous phase agents
**+** translating "arguing for one term over another is pointless because any single word is probably inadequate for translation of what is a concept" into video garmes; "discontinually fuzzy about its own code" (?)
**+** harmonic metamorphosis of temporary forms
**+** the interface *as* the (visual) processing / the code as the image
**+** asking interesting incomplete questions
**+** metacognitive monitoring; the practicality of robotics; "garme simulator garme"
// images here
**+** not merely 'farming novelty' but 'being just smart enough to recognize intelligence as it appears' as "necessarily tautological"?
**+** "code ÷ crowds ≃ play"
**+** consider again the importance of: karl sims john conway brian eno's "ambient design"
// video here
// republic of bob