# examples of abstract encounters how digital play experiences could (ideally) be entirely free modular and feature more procedural / emergent / generative elements as abstract play systems aka what i term 'abstract encounters' ![](https://www.youtube.com/watch?v=9iwi9n5z89k) play experiences involving ideas about various spaces enemy starfighter: distinctly not real aesthetics / policenauts: for that retro feel / hollow moon: deafening atmospherics / chrome: another cheesy romp through sci-fi tosh / moonbase alpha: disconcerting dust / good morning commander: a silent night full of stars / system shock 2: intense isolation horror / spirits of xanadu: lo-fi system shocks / echo night: beyond.: when haunted b-movies rock / routine: seeming abandonment / project trillek: a player generated narrative sci fi sandbox / extrasolar: something fishy in the main airlock / starforge: planetary re-entry as spiritual exercise / the singing comet: of terrifying scale/ lifeless planet: virtually lifeless homeworld: shipbreakers: raw desert ontology / drifter - sublime desert ambience spacedeath: nice and clean / johnny express: interplanetary amusements / dysfunctional systems: personal sci fi / shelter: delicate anthropomorphic projections / the body changer: space zombies ftw / space email: hyperdistant intercomms / hevn: distinctly hallucinatory / event (0]: seems legit / spaceteam: shouty technobabble / donut county: a delicious whole / hohokum / post teleological paida / #askrandy: pitch forward into teh garme development void / bokida: heartfelt reunion / cloud chamber: raw sci fi cheese/ limit theory: procedural universe driving around play experiences involving travel (in a mediascape) a darker moon rises: custom high life synthwave / drivey: a little taste of the automotive beyond / driveclub: ah the light - as lifestyle / citybound: the joy of maps /virtua racing: 'looks like a video garme'(tm) / omsi 2: oh that flat dry style / the 90's arcade racer: over-saturated arcadia / drift stage: pixel perfect drift / sub rosa - assassinatory/ bike park: endoesque (/non) mythic elsewheres play experiences involving dreamlike landscapes dream: dreamy / return of the obra dinn: pirate transmissions / the void: otherworldliness / miegakure: uncommon dimensionalities / pathologic: a serious fever dream (now remade) / somewhere: the beauty of alternate narrative mythologies / else { heart.break }: storytelling done interestingly / the witness: the human condition allegedly / love: an emotional response and from landscape / against the wall: scaling infinity / spire: ascending procedurality / half quake sunrise: hair shirt mode / keys: contemplative unlocking of cyphers / dark paradise: procedurally generated urban nightmares / the flock: duality / cylne: 'each chapter has a symbolic' / sing me to sleep: a purple haze / road to ruin: wabi-sabi / days of electric sky: nicely shaded exploration / innerspace: cartographic flight / exil: dead good / e.y.e: divine cybermancy: heavy ideas with a badass attitude at a distance: left brain right brain/ mediterranean voidland: low poly sunshine void / chyrza: minimalist horror / lsd: dream emulator: lo pixel revelations (now revamped) / wilbler park: hits it right out of the park / the static speaks my name: simply uncanny / off peak: it's own narrative thing / cover me: senses of theatrical memory / drop city: shimada systems / sanctuary - deep atmospherics / crypt underworld: the smell of piss/ hangover mod: for its moddb header image / afraid of monsters dc: reality modding classic / scorn: erotic acts near future retro 80s play experiences involving the near future retro 80s **+** starglider 2: an dense neural filled-polygon slab of digital psychedelia stated by a player as [..] a weird dream whilst doing some serious drugs // video here hunter: the cry of seagulls wheeling overhead / atari tempest: 'like tron on (/alien secreted) dmt' / wipeout: a visionary ontological beyond / futuridium ep deluxe: more post-processing / rez hd: from the mind of an artistic a.i / virtual-on oratorio tangram: the near future of retro 80s cyberpunk / beast busters second nightmare (hyper neo geo 64): hardcore no-rez / cybercon iii: sheer amigalicious polygonosity / quadrilateral cowboy: elite 80's virtual hacking / mercenary 3: a quiet world of space intrigue / neon struct: glowingly thrillsome / sunset: cerebral notgarmes/ 5734l3r- hardcore static / windows 93: vaporwavelike / back in 1995: raw lo-fi power hyperreality mode play experiences involving proxy copies without originals antichamber: puzzling ontology / for each our roads of winter: nocturnal ontologies / killer 7: the burning neon edge of a reality blade called style / superhot: a slick postmodern mythology / billy fanward's atmosphere processor: anti-boomer fight / naissancee: wondrous megastructural architectures / siseon: sheer megastructural density / shard 617: future dystopian megacity design / yoichiro kawaguchi: extremely eggy / mountain: you are (/not) a mountain / twitch plays pokemon: crowd sourced strangeness lioness: another nice day / legend of zelda: the wind waker hd: vivid reality / the final bosman: escape from cubicle world / phillip dollarfield doesn't care: flowaceous cheetah surfing / killing floor 2: surprisingly odd somehow / noct: high contrast thermal imaging / ms.2525.exe.cute: simulationary / biome: cross dimensional nature sim / generative machines: virtually engineered delight / germs: deep meta-urban senses of alt.japan/ consortium: simulation / job simulator: happy vr nightmares evoking the video real play experiences involving psychotronic video garming kane & lynch 2: dog days: incredibly dirty / air control: because every odd dog has its day / zen fish simulator: uniquely jimquisitionary / the external world: heavy irrealist downers / genius party beyond: violent amphetamine mood swings / 2:22am: late night access to elsewhere / small radios big televisions: browserific / even the stars: feeling old and lost / childgod996: a whale of a timeless / debris: redefining electronic enjoyment / germs: obscure heavy retro / inside: charming dystopian vibes / morning coffee: a lite cosmic latte / out of hell: exquisite urban dread / memory of a broken dimension: what it says / a slow year: garmes as bogosist poetry / receiver: spectral reality analysis / total chaos mod: postmodern adventure journalism / curse: a necropolis of time / zombi: a perfect retro hell/ basingstoke: meltdown as development uncategorized play experiences involving unattached conceptual data a new reckoning & time ramesside: welcome to #welgeworld / j.g. ballard: a chip off the old (concrete) block; extreme possibilities / the official: the meaning of everything / chaser: large scale lo-fi / tactical intervention: barrel rolls as performance / intruder: tactical interventions / museum of simulation technology: amusing perspectives / avoyd: immense mathematical vistas of scale / gmod: the construction of role play reality bubbles / conway's life: the unparalleled complexity of minimalism / openrelativity: conceptual garming near the speed of light / proteus: unnatural constructs / skipping stones: escapist fantasy / leos carax: imparts no context except imagination / david cronenberg: offers of unpredictable flesh / deadly premonition: being positively lynchian as good / magnus mills: would make a great abstract encounter / the amiga demoscene: more art in 6k than most garmes / radiator: an odd frame of mind / pop methodology experiment one: an experimental garme platform / problem attic: browserific / garme development tycoon: delightful parody / warframe: highly neuropink / you are empty: the best possible trash / noby-noby boy: the sheer delight of not knowing what's going on / the stanley parable: dubious philosophy / the work of crypticsea: blocky a.i / amazing frog: swindonian / dog park: dog em' up/ job lozenge: crate displacement / armageddon: sad self-screen unsaver / velociraptor job interview simulator pro: positively jurassic // republic of bob