# deep sea garme development narcosis syndrome
consider "deep sea garme development narcosis syndrome" or d.s.g.d.n.s
an inevitable negative effect of mistakenly diving deep into modern (obsolete0 garme development and the resulting terminal boredom / unconsciousness induced by the narcotic drug of current (inhuman) human-computer interface design andor through coding anesthesia. most easily simulated or imagined by looking at the following garme development screenshot of narcosis (pc) by honor code
price for this concept as a virtual art experience: £5m - to provide relief for anal sufferers of "d.s.g.d.n.s"
**+** could there be anything less interesting - less directly engaging or playful - than the current way garmes are still being developed?
**+** gee a lot of those menus in teh garme development engine user interface look really complex fiddly and tiny - i bet you could make all kinds of endlessly fascinating minor tweaks to any number of them over an infinite time period - and still come up with another boring arts experience that looked played and felt exactly same as the last dozen
**+** check out the poor chap in the lower garme developer health monitor window. oh dear. ey looks like ir overworked / under-stimulated brain died two years ago but (thanks to crunch time and other dreadful common working conditions of the modern '#garmedev') they forgot to tell ir. notice how the paper aeroplanes are an infinitely more direct and immediate method for ir to express ir unique fresh design approach and inclinations than the dread-ful design interface that surrounds and severely constrains ir
**+** who the heck would want to even begin to learn how to use such an inherently unfriendly dull endlessly micro-managable toolkit like this? i bet it would take the otherwise smiling intelligent and earnest beginner a month of sullen sundays to even learn to generate a bog standard cube shaped room let alone anything that would simulate a single garming neuron into life
**+** "yeah perhaps if i adjusted the bend of this single object by 1 pixel that'll do it" - yeah you do that mate if it makes you feel better. but it wont you poor sap!* the goddam multiverse will end a billion times before you realize you've got another standard sub-standard garme experience on your cramped tired hands. don't put up with boring garme develop tools and impossibly outdated design methodologies!
**+** '#fakedevs' like amateur postmodern theorist robert what seem dedicated to highlighting and challenging the painfully slow dated tragically piecemeal ways of developing garmes. dedicated researchers of this site will find everything they need in terms of imaginative design catalysts and alternative developmental methodology. don't suffer in endless silent mumbling as you burn up another hour hunting uselessly for that particular sub-sub menu! actively alienate yourself from such thankless dire chores and useless busywork. demand *anything* better - today
// republic of bob