# chaser as an abstract encounter to consider teh garme chaser as an 'abstract encounter' or electronic play experience / software toy whose aesthetic feel could be suitable for use in 'the house of asterion' perhaps this ae could be a procedurally generated exploration garme of vast spaces - featuring volumetric fog post-processing effects tiny robotic dynamic-light creatures a minimalist dark eno-ambient soundtrack an expansive cavernous feel possible influences; subway stalker brazil dark athea shoutout to excellent lossless image compressor tool trimage // insert virtual tourism screenshots here // republic of bob