# battlefield's megalodoniac psychology
new term: "megalodoniac": portmanteau of megalodon and megalomaniac
consider the giant shark (megalodon) easter egg in battlefield potentially interesting in that it displays the psychology of its players - and that it says something critical about garming
megalodon: an extinct species of shark that lived approximately 28 to 1.5 million years ago during the cenozoic era
megalomania: a psychopathological condition characterized by delusional fantasies of power or omnipotence
conceptually easter eggs are exceptions which prove an unacknowledged (but unconsciously suspected) rule; not only are they fun© ways to motivate players to continue exploring a garme they're an unconscious wish - that
if only this garme was as interesting without easter eggs as it is (allegedly) with them..
the mere fact players need to be continually motivated to play - regular shocks to the system to keep the bloated corpse twitching - speaks volumes about the often deep boredom and lack of nutritious human meaning at the plastic heart of garming
like an adult promising treats to offspring that dislike vegetables there always needs to be something new(tm) and temporarily amusing to keep players vaguely interested until the next round of dlc rears its ugly toothy head and they can once again be threatened with another thin spectral promise of an ebe 'even better experience'
if a giant dead shark suddenly becomes the most interesting thing for players in a garme then perhaps we might consider what exactly it is we're spending billions of collective hours wasting human potential on
// youtube video here
big dumb and too often pointless
// republic of bob