# all aboot nothing a dubious mmo rpg identity
> and i did not chip in ten grand to seed a first investment round to build value for a facebook acquisition
> ~ (/now somewhat hypocritical) tweet by ubu notch
consider the bland irony that the "identity" rpg by 'asylum entertainment' has zero detectable identity - that it's trailer sounds like it has all the conceptual originality style and overall excitement / inspired enthusiasm of a mild random mugging outside a canadian steakhouse
// video here
> that was the partridge family's "doesn't somebody want to be wanted?" followed by edison lighthouse's "love grows where my rosemary goes" as k-billy's super sounds of the 70's weekend just keeps on... truckin'
> ~ dj k-billy
compare and contrast with some canadian mugging incident
// video here
according to the globe and mail canadian startups are following the crowd. they certainly are
yet other than a random bunch of arma ii modders who exactly are the 'industry veterans' of asylum entertainment from ottowa canada; there's next to no hard information about them either on the kickstarter page or ir 'official' looking website. even ir corporate logo brings to mind aiden pearce from watchdogs; hardly confidence inspiring
and why exactly do zero players seem remotely bothered about them using hard won faith based crowd donations as mere seed money to fund an indistinctly-uninspired looking proof-of-concept to several investors? (and if they manage to wrangle such disingenuous investment then how backer's will receive a fair share of the profits - if at all?)
in an (apparently) go-anywhere be-anyone and do-anything universe with 'painstakingly realistic physics' what is there really to do except nothing much whatsoever
the identity garme seems to rest on unstable imaginative ground from the outset - and empty laggy servers dotted with pvp arts-baskets in the near future. a bland electronic snorefest void to uselessly empty your wallet into
// republic of bob