# all aboot nothing a dubious mmo rpg identity > and i did not chip in ten grand to seed a first investment round to build value for a facebook acquisition > ~ (/now somewhat hypocritical) tweet by ubu notch consider the bland irony that the "identity" rpg by 'asylum entertainment' has zero detectable identity - that it's trailer sounds like it has all the conceptual originality style and overall excitement / inspired enthusiasm of a mild random mugging outside a canadian steakhouse // video here > that was the partridge family's "doesn't somebody want to be wanted?" followed by edison lighthouse's "love grows where my rosemary goes" as k-billy's super sounds of the 70's weekend just keeps on... truckin' > ~ dj k-billy compare and contrast with some canadian mugging incident // video here according to the globe and mail canadian startups are following the crowd. they certainly are yet other than a random bunch of arma ii modders who exactly are the 'industry veterans' of asylum entertainment from ottowa canada; there's next to no hard information about them either on the kickstarter page or ir 'official' looking website. even ir corporate logo brings to mind aiden pearce from watchdogs; hardly confidence inspiring and why exactly do zero players seem remotely bothered about them using hard won faith based crowd donations as mere seed money to fund an indistinctly-uninspired looking proof-of-concept to several investors? (and if they manage to wrangle such disingenuous investment then how backer's will receive a fair share of the profits - if at all?) in an (apparently) go-anywhere be-anyone and do-anything universe with 'painstakingly realistic physics' what is there really to do except nothing much whatsoever the identity garme seems to rest on unstable imaginative ground from the outset - and empty laggy servers dotted with pvp arts-baskets in the near future. a bland electronic snorefest void to uselessly empty your wallet into // republic of bob