# a serious business version of garme development tycoon long nguyen's unfortunate experiences finding help with ir project and how this loosely ties in to greenheart garme's concerns over so-called 'piracy' of garme dev tycoon the link between the two is that both still consider 'garmes' as 'ir garmes' maybe what devs need is a more holistic understanding about how the internet works as a (by now arguably near sentient) system of free information exchange a reassessment of the more organic fluid nature of the inter-relationship between (what are still traditionally considered) 'developers' and players many indie devs are still too concerned with control - with micromanaging everything about what's considered 'ir' garme projects - rather than opening them up completely to the 'liquid internets' - to crowds - as a fully (libre) open source process to consider sharing *everything* on interwebs from the very outset - ideas / art assets / code - as a positive way forward similarly consider art as not something crapped out at the end of the one-way developmental 'tube' of an artist(tm) - with the label "this is art / my garme) ok?" stuck to it that is reconsider garmes as living intelligent processes - not just mere products traditional garme devs often endure miserable daily developmental realities of depression and industry exploitation in the same way many (citation?) disagree with the insular and prejudiced definitions of "garmer" - it's also time to widen and free up definitions of "garme developers" from something less about control and management to roles closer to players it might also be cool and useful if greenheart garmes recognized these problems and tensions releasing an (entirely free) serious business version of garme dev tycoon - where the multiple modern realities of bad garme design concepts depression exploitation boredom / rust entitlement and online file sharing are directly addressed through garmeplay mechanics // republic of bob