# a new reckoning for steam
on air control by killjoy garmes. the future of truly next gen garming is here
**update patch**: official (virtual) '#welgestyle' fan club now open!
live from what could be a mother's basement it seems the one man 'ceo' of panza garming studios is entirely responsible for a new reckoning - and seems to be leaving other developers in the shade
image: typical hypermodern indie art-garme dev
garme critics ultra hardcore (pc) garmers - indeed any recently graduated head tasters from the walter white school of industrial scale chemistry - need to do everything to ensure the a new reckoning goes down in the future history of play as a unique and astounding example of visionary interactive outsider art
that is do not simply consider a new reckoning merely a garme but an unparalleled electronic art experience
panzer studios: business philosophy
panzer studios provides some of the most engaging entertaining and interesting garming experience for ir customers. ir customers and ir satisfaction is the highest priority; all customers are treated with great respect
panzer studios: vision statement
in three weeks panzer garming studios will have launched 2 aaa garmes for teens and adults will employ 10 full time staff and will have sold over 400 million copies of a new reckoning time ramesside in total
panzer studios: mission statement
the following mission statement taken directly from the panzer studios profile on desura: "the mission of panzer studios is to bring garmers into another world where in each"
"left to rot"
left to rot was one previous campaign. second place winner at the uw whitewater garming expo (questionable citation needed) it's funding page is notable for the intense wall of text on display. while it raised $5 - of a $300,000 goal - it also featured a potentially amusing funding perk at $10,000 usd called "bruce campbell"
investors note: the following video has not been slowed down and may indeed be representative of final build quality
// video here
new reckoning garme summary
teh garme summary for a new reckoning fills the player / fundee with a delightful enthusiasm for its meaty narrative potential - worth noting for its inconceivably unorthodox approach to meaning
a new reckoning is an action-horror first person shooter using the unreal 4 engine to deliver a aaa garming experience at an affordable price. with it's open world style of exploration a new reckoning encourages discovery of a planet ravaged by an original virus that caused all forms of natural disasters
simultaneously the virus caused people to spontaneously turn into all devouring zombies consuming everything in ir sights from themselves to others and even buildings
an amnesiac prisoner named mark faraoh blasts ir way to freedom from the all-devouring paranormal undead. however the earth reveals a worse fate as the undead escalate with the last 1% of humanity dwindling by the second
a female spirit claims mark is ir daughter with this dark protagonist taking a spiritual quest to find ir relationship to ir and this chaos. all the while death giants roam and a few undead speak coherently
new reckoning: kickstarter video highlights
potential garme developers needing a quick masterclass in pitching a funding tent of considerable potency need only glance at jason's kickstarter video; eleven minutes and twenty one seconds of pure marketing sagacity and discernment - a crystal clear example of welge's law in effect
00:00 spare no expense on your corporate logo
00:12 - 00:13 paste in the flight of a bird
00:15 turn up the terminator style music; show in garme footage of someone attaching valve controls to machinery
00:31 show someone attaching wheels to a vehicle
00:40 show a member of the limb-flailing undead flailing (perhaps in anger and frustration)
00:41 show off your amazing special graphical unity engine fx
00:45 cut to an in-garme character getting up from the ground as if drunk with happiness
00:50 ensure the music is loud enough to distort while showing random footage of incredible level design
01:03 show a bird in flight again
01:05 suddenly cut to a random npc with large breasts in a coma lying on the ground
01:08 the best zombie 'permadeading' scene in interactive art history
02:28 show day 5 of development - moving through untextured stock maps at a rock steady 5fps
02:39 show day 45 of development - clipping right through aircraft to see streets saturated with invisible bulbs of primary red and blue right
03:00 show day 60 of development - offered without comment
03:10 show development 6 months on - all previous models and maps stripped bare most of the lighting removed; garme appears to move at a rock steady 10fps
03:22 mention a movie deal - show two talented actors appearing to play a four way garme of "a new reckoning" from the by-now forgotten flick about porn stars "starlet" (2012) that reviewer michael o'sullivan delightfully describes as "a flower growing out of a septic tank"
04:20 explain teh garme's involved back story: you wake up in a prison. you have no memory of what's going on. you have a daughter - but do you have a daughter? ey's there - but ey's not there. zombie elephants gorillas snakes acid spitting mutant plants and 'death giant' boss battles are however
the player is forced to ask themselves difficult probing questions - for example "did i have something to do with the zombie a-calypso?" certainly a common enough question nowadays
jason informs us with confidence that we're not going to suspect what comes at the end of teh garme that - apparently just like mass effect - we're "[..] going to be like wutt? no way!"
09:48 refer to your new garme "a new reckoning" by its old crowd funding title "left to rot"
round off your presentation by proudly displaying your character's as yet un-skinned 'signature weapon'
the irrepressible spirit o' indie
robert what wishes ceo jason every success with ir kickstarter campaign which at the time of posting had already raised $151 - of a $50,000 goal. the word is out for such awesome titles - a new reckoning is due
// republic of bob