# unnamed skeleton pogo game one jump into indie gamedev was all it took to fall into a world you were never meant to find ![[unnamed skeleton on a pogo game.png]] you found a sad little game engine called pogo stick and decided to take it for a ride yet after one single strange bounce the ground gives way beneath you also known as market pressure now you're trapped deep inside a bizarre impossible world filled with giant platforms strange environments dangerous obstacles and unforgiving physical and mental labor apparently there's only one way out to bounce your way all the way to the top of the indie charts be warned one bad landing can send you falling back down into the depths of gamedev hell thing is will you face the challenge alone or bring your friends to join the chaos in multiplayer development mode do you compete to reach the summit first or suffer through the multiple falls and fails together do you have the saintly patience timing and nerves to escape the lonely skeletal hell of modern gamedev this sick game is built for rage: narrow platforms awkward landings dangerous jumps and a public game culture scene that will test your patience to its limit like at what point did a game's mechanics become the sole priority overriding all other artistic possibilities say for example aam any actual meaning the fact the single central core mechanic is an unnamed skeleton on a pogo cannot be so easily dismissed one repeatedly attempting to bounce their way out of modern indie gamedev hell to the top of the steamy charts or at least while some screaming soy faced influencer sempai dudebro plays it for five minutes before deliberately rage quitting and you get a dribble of sales off their toxic stans before that is the house / platform takes their little big cut in all too many ways a quote unnamed skeleton on a pogo stick seems the ultimate symbol of the utterly depressing alienating and soulless conditions of modern gamedev / artdev / art-work so what if the game is quote good the forever hidden true negative effect on the indie developer is what matters their unceasing labor grind the fact they're forced to be a wage slave to the gaming algorithm // republic of bob