# wasd must dye that is for games to evolve a scenario in which the good old "wasd" keyboard control scheme must dye gracefully so that games may evolve considers some of the allegedly best pc games of this generation; wasd probably unites them all wasd as partially based on the old false assumption of the generation of virtual space inside a computer yet perhaps there is no space inside computers - or games - but merely the convention of assuming it to be real the problem with seemingly empty space needs filling with useless objects - but also needs traversing for endless miles and miles consider many games using wasd do so because they are little more than mindless jogging simulators why not cut out the empty middle man - the tired illusion of empty space itself - and design games which are about the direct creation of space itself rather than merely the shallow and endlessly boring exploration of that space example: "press wasd to immediately teleport to a new platform relative to your current (odd constantly shifting) position" rather than merely space think in terms of: portals transference multiple simultaneous viewpoints transparency holographics virtuality deliberate artificiality noclipping time (when events happen rather than where) dimensionality - of travelling without moving ala dune // republic of bob