# the concepts behind game concept art aka graphics trump good ideas kotaku's article on vang cki also does little to show the actual concepts behind such art vang cki is a paris based concept artist who's worked for clients like guerilla games - responsible for the generic "killzone" rather than bright cheerful and interesting kotaku states the future of garming is dark and angular somehow dark is related to cool': gamers often state "wow if only games looked as good as that!" [vimeo 75781782 w=755] consider the ideology behind making movies and games dark as merely tapping the adult scientist market even further - but also to imply the existence of serious ideas through appearing to tackle dark and serious issues games are seeking mainstream (cultural) approval and legitimacy this is mistaken as a sign of maturity - of games growing up - perhaps something (seriously) laughable seriously dark concept art however is only darkly serious because it's generally dull and lifeless - devoid of joy and lighthearted playfulness - "seriousness" as something easily misinterpreted as automatically meaningful'; the modern batman movies were dark in every sense - yet said little perhaps games even the mood of the games industry as a whole - might improve as artists become less devoted to extolling the unquestionable aesthetic virtues of hyper-militarism here are images by vang cki - now remixed with a darkly cyberpunk(tm) edge [gallery columns="1" size="large" ids="27011,27010,27009,27008,27007,27006,27005"] // republic of bob