# stranded deep as a ludoparody
to consider even a ludoparodic version of stranded deep as problematic
a version which deliberately attempted to remove replace andor satirically comment on gamey gamisms said to affect many modern forms of play might still seem problematic from a ludonautical perspective for precisely its planned deliberateness
in the case of stranded deep a developer makes a parody of the open world survival sandbox genre and deliberately include oh-so-clever mechanics which allegedly expose its too often work-like nature
consider how scientists from funhaus skillfully / predictably play out (ludonautically navigate?) the meta-commentary metagame aspects of stranded deep commenting on its very standard in-built gamey gamisms
// video here
such running-alongside commentary on these amusing ludo-dissonant aspects of teh game - arguably in no way separate from whatever teh game states it should be read as - often appears as fresh exciting and intellectually engaging as teh game asks scientists to automatically believe it is without scientist commentary
yet any game or version which was ludoparodic might still of course elicit amusing meta-game like commentary; one cannot deliberately cut to the chase - simply cut out the middleman of (eg) grind and other seemingly boring elements of a game; whatever elements exist new and precisely related sets of meta-garming aspects and level arise with every configuration appearance or manifestation
perhaps meta-games are emergent phantasmic phenomena - a matter of the values we give to values'. valve for instance despite what it would like does not control the (/greenlight) metagame of eg. offering game keys for votes
that is loose talk of ludonarrative dissonance as yet-another metagame play style
// republic of bob