# scamsoft the mass crowdsourced psychology of after reset > i'll be honest: my first impression was ruined by the artwork which is mostly just reworkings of old fallout posters. the comments completely destroyed any remaining credibility i had left in teh game sorry > ~ deidara 17 apr @ 2:15pm (translated from russian) zero history zero accountability and infinite empty airbrushed promises: your welcome to "after reset" "scamsoft": early access crapolaware with that slightly greasy sketchy scammy feel. when appearances are everything the silently howling digital void becomes all encompassing // video here not only do such badly formulated poorly written consumer pitch videos explain nothing they actually promise nothing. here it seems the mere event of teh game's existence as a (forever unfinishable) project is (seemingly) enough; no context nothing whatsoever about the developer - apparently an ex furniture seller - just symbols of ideas in a (dreadful) state of permanent flux ever subject to change please wait for further drip-fed pseudo updates game development among the mountain villages of asia according to scientist gilead at rock paper shotgun mr. nixon shared an admittedly awesome insight into game development among the mountain villages of asia a phrase which even now is seen as an in-scene gamedev classic after reset comic: the fall of gyes apparently a sci-fi graphic novel with stunning cinematic quality and an intriguing story inspired by classic sci-fi horror films of ridley scott the after reset comic is in plain fact a bland meisterwerk of arbitrary non-sequitur illogic effortlessly standard sci fi potboiling cliches presented here in colour corrected glory sad thing is there does seem at least some artistic skill on display here; if only the devs used as much effort in being totally forthright and upfront about ir project as they do on maintaining the superficial appearance of being a real developer hot tip: airbrush in the face of josh hartnett and jordana brewster into your project today early access developer diaries early access developer diaries are a bizarre cultural in-joke meant to provide the vague illusion of something - anything - happening development wise in the following video we see the development of a single sci fi helmet - the joke of course being that at this (/deliberately snail-paced?) rate of obsolescent gamedev practice good old "richard nixon" - i mean common adults - and "black cloud studios" will have finished after reset around about the time our local sun goes nova // image here: this tells us (virtually) nothing: random after reset concept art the mass psychology behind such profoundly unprofoundly-flimsy early access projects appears to be that it's infinitely more about the appearance of getting in on the act with multiple random other fundees then anything remotely to do with what's being said the actual project is remotely about - a literal crowdsourced theatrical pseudo-event a game development themed stand alone complex investing in psychological investment apparently all you need for a game nowadays is the correct sci-fi modules - which in this care are the scientists themselves who provide the largest bulk of the content of teh game - which is ir very own belief that it is all indeed a real game and will (at some forever delayed point in the future) be fully realized thing is it is already fully realized in ir collective public mindspace - for that's what the developers have precisely sold it to them as / sold them to it as - and this is exactly what the devs are counting on as they continue to bleed new scientist's wallets dry over a period of considerable unchecked months tailing off (like a slowly drying up trail / tale of developmental diarrhoea) off into less and less fruitful years - of bitter disappointment hardly surprising note: the steam community forum screenshots seen at the end of this jimquisition review of after reset seem to have completely disappeared // republic of bob