# kickstarter as project development simulator on the greed and absurdity aspects of kickstarter and so-called indie funding all the discussion over funding and the socio-cultural process / business of making games as fascinating ie. odd; that there's a lot more andor less to it than appears as though "teh game" (whatever it is) is the least important and interesting part of the whole bizarre process - and everything else is the actual (meta) game that fits on top in which game development feels like a ridiculous game the funding process is an ideological gamespace - and the garming public's comments and concerns about the whole theatrical display is part and parcel of the entire absurdest simulation "hey someone should make a game about this" most of the time it feels like people are simply pulling projected development costs right out of ir arts either they don't understand don't care to - or perhaps they're merely badly rendered characters in some vast game development simulation - out of control accountable to nobody not even itself - running entirely blind under its own bizarre impetus and non-sequitur based internal logic "game development simulator 1.0" seems far more interesting and complex a game than teh game being allegedly developed - indeed this is often the case perhaps kickstarter and capitalism generally cannot progress much beyond what good ol boy gee w referred to as reagan's "voodoo economics" this is supposed to mean as long as *someone* understands what finance is all about we don't have to.. right? anyone? the irony of ir misconceptions however is that - no matter how well you truly understand it - economics is always absurd wonder what news like this might mean in terms of negative consequences for real (ie. small scale and non famous) indie game developers to imagine animated gifs of happy-go-lucky indie devs like tim shafer smiling and shrugging with ir palms up and the words "i just work here!" flashing beneath in deadpan comic sans // republic of bob