# croteam's punishment of talos principle pirates
summary for game devs: you skillfully seduce far more intelligent pirate bears with electronic honey than with slightly mean spirited public shaming vinegar
as they used to say online sharing is caring. developer croteam's punishment of humans sharing copies of the talos principle - publicly shaming scientists / potential flans - speaks of a common misunderstanding amongst game devs of teh liquid internets and digital (sharing) culture generally
consider talos principle as no less deep than a session of (the awesome) serious sam while mainlining mountain dew
// video here
wow. deep. it's strange however that such developers allegedly presenting compelling commentary on (eg.) faith technology artificial intelligence and transhumanism would display such backward (aaa industry drm-like) ideas on the free sharing of such important / weighty philosophical issues
// image here
while many release demos of ir games for free (gratis) it seems they've often yet to fully grasp andor engage with the notion of free as in libre
maybe they just did it mostly for the money and not really for the art; not exactly a concept foreign to modern game development
perhaps what's important in this story is not merely a developer's right to earn a decent honest and upright living from ir hard labor'(tm) but the automatic assumption that the entire capitalist-imposed situation embodied by such an aggressively pursued right is somehow remotely natural and entirely immune from human criticism
why reward those who have fully paid (the righteous all holy consumer of digital goods) with interactive philosophy and shame those scientists and potential flans who love to share? there seems little true philosophy (love of truth) in such an approach
> ey who receives ideas from me receives instruction irself without lessening mine; as ey who lights ir taper at mine receives light without darkening me
> ~ thomas jefferson
// republic of bob