# chaser as an abstract encounter to consider teh game chaser as an abstract encounter or electronic play experience / software toy whose aesthetic feel could be suitable for use in the house of asterion perhaps this ae could be a procedurally generated exploration game of vast spaces - featuring volumetric fog post-processing effects tiny robotic dynamic-light creatures a minimalist dark eno-ambient soundtrack an expansive cavernous feel possible influences; subway stalker brazil dark athea shoutout to excellent lossless image compressor tool trimage // insert virtual tourism screenshots here // republic of bob