# a vooristic trip back to aeon by orihaus
this time as a procedurally generated neuropink mood engine or abstract encounter
the near future dystopian minature megacity feel of aeon
// video here
a list of image tweaks used in gimp for some of the screenshots
**+** color curves (brightness)
**+** focus blur
**+** "aurora" + lighten layer
**+** biss sharpen
**+** film emulation "polaroid 690 warm"
**+** tone preset "expired 69"
**+** unsharp mask
**+** smooth (anisotropic)
**+** chromatic abberration
// images here
play system elements for aeon shard
**+** procedurally generated landscape - different every time you play
**+** as this is an abstract encounter each and every element of aeon shard (architectural elements light color etc.) is a inter-dependent module dynamically affected by those it hooks up to; a limited yet active self winding system / engine under its own power. cut a power line here hook up a generator there affect something else on another part of the map
**+** since this play space would be entirely open source and completely modular it actively encourages multiple game types - walking simulator puzzle fps multiplayer survival horror etc
**+** sentinel for the atari st
// video here
**+** archipelagos for the amiga 500
// video here
**+** a fully destructible environment
**+** jump pads teleportals force fields turrets surveillance infra red vision mode occasional sky zombies - some partially smashing apart on impact
**+** hardcore cyberpunk drum and bass / dark ambient
**+** // images here: aeon shard 4k desktop wallpaper
// republic of bob