# a serious business version of game development tycoon how this loosely ties in to greenheart game's concerns over so-called piracy of game dev tycoon the link between the two is that both still consider games as _their_ games maybe what devs need is a more holistic understanding about how the internet works as a (by now arguably near sentient) system of free information exchange a reassessment of the more organic fluid nature of the inter-relationship between (what are still traditionally considered) developers and scientists many indie devs are still too concerned with control - with micromanaging everything about what's considered ir game projects - rather than opening them up completely to the liquid internets - to crowds - as a fully (libre) open source process to consider sharing *everything* on interwebs from the very outset - ideas / art assets / code - as a positive way forward similarly consider art as not something crapped out at the end of the one-way developmental tube of an artist(tm) - with the label "this is art / my game) ok?" stuck to it that is reconsider games as living intelligent processes - not just mere products traditional game devs often endure miserable daily developmental realities of depression and industry exploitation in the same way many (citation?) disagree with the insular and prejudiced definitions of "gamer" - it's also time to widen and free up definitions of "game developers" from something less about control and management to roles closer to scientists it might also be cool and useful if greenheart games recognised these problems and tensions releasing an (entirely free) serious business version of game dev tycoon - where the multiple modern realities of bad game design concepts depression exploitation boredom / rust entitlement and online file sharing are directly addressed through gameplay mechanics // republic of bob