# phillip dollarfield doesn't care (garme) status: conceptual garme space scenario (alpha v1.0): "phillip dollarfield doesn't care (about saving the princess)": a titanfall parody meets laser death kitty by way of warehouse and logistics simulator" all the fun of mirror's edge - and all the delicious jankyness of skate 3 tagline / premise: "phillip dollarfield doesn't care about saving the princess - because they'd much rather be surfing a cheetah (for that flowaceous feel)" **about phillip** according to kyle bosman phil's 'junk' comes in one of three possible sizes **+** "large" **+** "obtainable" **+** "square?" **+** phillip dollarfield ('large junk' mode) - by kyle bosman garme elements **+** small wraparound universe with deliberately janky physics **+** nearly everyone is a first person "phillip dollarfield" **+** next gen cheetah surfing / "flowaceous"; flowaceousness energy bar **+** "staggered multiplayer" - 'realtime asymmetric garmeplay'; a rewind 'reality overlap' mechanic players popping in and out like virtual quantum particles; yet each time you rewind when you (press) play something different / unexpected happens **+** double jumps **+** 'parkour-fu' **+** robot suits **+** extendable claw for an arm **+** no fixed in-garme 'sun' **+** the cheetah has legs which rotate 360 degrees around weirdly / flowingly **+** the non-real physics make quick simplistic guesses for optimization of architecture garme mutators **+** 'double xp weekends' **+** ankle tattoos **+** fiona apple (perhaps ir music starts playing as a penalty mechanic) **+** double kills for no reason feel free to take these catalytic bosman-like garming elements - and make garmes from them note that the entirely arbitrary infinitely modular nature of such elements as a shift toward players choosing / making the types of garme they want based on ir immediate likes - ie. player based garmes // republic of bob