# phillip dollarfield doesn't care (garme)
status: conceptual
garme space scenario (alpha v1.0): "phillip dollarfield doesn't care (about saving the princess)": a titanfall parody meets laser death kitty by way of warehouse and logistics simulator"
all the fun of mirror's edge - and all the delicious jankyness of skate 3
tagline / premise: "phillip dollarfield doesn't care about saving the princess - because they'd much rather be surfing a cheetah (for that flowaceous feel)"
**about phillip**
according to kyle bosman phil's 'junk' comes in one of three possible sizes
**+** "large"
**+** "obtainable"
**+** "square?"
**+** phillip dollarfield ('large junk' mode) - by kyle bosman
garme elements
**+** small wraparound universe with deliberately janky physics
**+** nearly everyone is a first person "phillip dollarfield"
**+** next gen cheetah surfing / "flowaceous"; flowaceousness energy bar
**+** "staggered multiplayer" - 'realtime asymmetric garmeplay'; a rewind 'reality overlap' mechanic players popping in and out like virtual quantum particles; yet each time you rewind when you (press) play something different / unexpected happens
**+** double jumps
**+** 'parkour-fu'
**+** robot suits
**+** extendable claw for an arm
**+** no fixed in-garme 'sun'
**+** the cheetah has legs which rotate 360 degrees around weirdly / flowingly
**+** the non-real physics make quick simplistic guesses for optimization of architecture
garme mutators
**+** 'double xp weekends'
**+** ankle tattoos
**+** fiona apple (perhaps ir music starts playing as a penalty mechanic)
**+** double kills for no reason
feel free to take these catalytic bosman-like garming elements - and make garmes from them
note that the entirely arbitrary infinitely modular nature of such elements as a shift toward players choosing / making the types of garme they want based on ir immediate likes - ie. player based garmes
// republic of bob